Revision: 4521
          http://sourceforge.net/p/smartbody/code/4521
Author:   fengww
Date:     2013-05-23 17:24:35 +0000 (Thu, 23 May 2013)
Log Message:
-----------
Add face shader used in Unity project to render more realistic skin color. 
Change the CPU rendering path for deformable mesh to use array buffer instead 
of immediate mode (glVertex, glNormal, etc). This improves the rendering 
performance and makes it easier to port the rendering code for OpenGL ES ( used 
in Android ).

Modified Paths:
--------------
    trunk/core/smartbody/smartbody-lib/src/sb/SBScene.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.h
    trunk/core/smartbody/smartbody-lib/src/sbm/mcontrol_callbacks.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/sbm_deformable_mesh.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/sbm_deformable_mesh.h
    trunk/core/smartbody/smartbody-lib/src/sk/sk_scene.cpp
    trunk/core/smartbody/smartbody-lib/src/sr/sr_gl_render_funcs.cpp
    trunk/core/smartbody/smartbody-lib/src/sr/sr_gl_render_funcs.h

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