Revision: 4540
          http://sourceforge.net/p/smartbody/code/4540
Author:   fengww
Date:     2013-05-30 21:21:03 +0000 (Thu, 30 May 2013)
Log Message:
-----------
Fixed a bug with initializing vertex buffer with GPU deformable model. This 
causes potential crash when there are more than one OpenGL context. 
Add default names when creating pawns/characters. Remove create/terrain menu 
item since it's not actively used.

Add a temp solution for refreshing/reloading all tool windows when create a new 
scene. The temp solution is to delete all existing tool windows so they are 
recreated after the new scene. To-do : find out or add proper refreshing 
function for each window so they are consistent with any modification to the 
current scene. 

Change project setting in debug mode. For some reason the compiler is 
complaining about obj size, so need to add /bigobj flag in debug mode to 
compile.

Modified Paths:
--------------
    trunk/core/smartbody/SmartBody/SmartBody.vcxproj
    trunk/core/smartbody/sbm/src/CharacterCreatorWindow.cpp
    trunk/core/smartbody/sbm/src/CharacterCreatorWindow.h
    trunk/core/smartbody/sbm/src/RootWindow.cxx
    trunk/core/smartbody/sbm/src/channelbufferviewer/GlChartView.cpp
    trunk/core/smartbody/sbm/src/channelbufferviewer/GlChartView.hpp
    trunk/core/smartbody/sbm/src/channelbufferviewer/channelbufferWindow.cpp
    trunk/core/smartbody/sbm/src/channelbufferviewer/channelbufferWindow.hpp
    trunk/core/smartbody/sbm/src/fltk_viewer.cpp
    trunk/core/smartbody/smartbody-lib/src/sb/SBNavigationMesh.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.h

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