Revision: 4540
http://sourceforge.net/p/smartbody/code/4540
Author: fengww
Date: 2013-05-30 21:21:03 +0000 (Thu, 30 May 2013)
Log Message:
-----------
Fixed a bug with initializing vertex buffer with GPU deformable model. This
causes potential crash when there are more than one OpenGL context.
Add default names when creating pawns/characters. Remove create/terrain menu
item since it's not actively used.
Add a temp solution for refreshing/reloading all tool windows when create a new
scene. The temp solution is to delete all existing tool windows so they are
recreated after the new scene. To-do : find out or add proper refreshing
function for each window so they are consistent with any modification to the
current scene.
Change project setting in debug mode. For some reason the compiler is
complaining about obj size, so need to add /bigobj flag in debug mode to
compile.
Modified Paths:
--------------
trunk/core/smartbody/SmartBody/SmartBody.vcxproj
trunk/core/smartbody/sbm/src/CharacterCreatorWindow.cpp
trunk/core/smartbody/sbm/src/CharacterCreatorWindow.h
trunk/core/smartbody/sbm/src/RootWindow.cxx
trunk/core/smartbody/sbm/src/channelbufferviewer/GlChartView.cpp
trunk/core/smartbody/sbm/src/channelbufferviewer/GlChartView.hpp
trunk/core/smartbody/sbm/src/channelbufferviewer/channelbufferWindow.cpp
trunk/core/smartbody/sbm/src/channelbufferviewer/channelbufferWindow.hpp
trunk/core/smartbody/sbm/src/fltk_viewer.cpp
trunk/core/smartbody/smartbody-lib/src/sb/SBNavigationMesh.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.h
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