Revision: 5750
          http://sourceforge.net/p/smartbody/code/5750
Author:   fengww
Date:     2014-08-01 00:14:45 +0000 (Fri, 01 Aug 2014)
Log Message:
-----------
Fixed bind pose matrix issue with Ogre renderer. Now the skin bind pose 
transformations are added correctly to the Ogre skeleton to compensate for the 
binding bone rotations. This fixes some problems of some skin mesh where the 
initial skeleton pose and mesh pose are different.

Modified Paths:
--------------
    trunk/core/smartbody/sbgui/src/EmbeddedOgre.cpp

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