Revision: 6236
          http://sourceforge.net/p/smartbody/code/6236
Author:   fengww
Date:     2015-10-16 17:42:39 +0000 (Fri, 16 Oct 2015)
Log Message:
-----------
Remove wes_gl ( a fixed-pipeline rendering emulation for GLES 2.0 ) from 
Android build. This allows direct use of GLES 2.0 shaders for Android rendering 
to implement normal mapping and specular map.

To-Do : separate all OpenGL rendering codes from core SmartBody library to form 
a rendering layer. This will help support multiple platform with an unified 
rendering path and reduce the work to reinvent the wheels on every platform.

Modified Paths:
--------------
    trunk/core/smartbody/SmartBody/src/external/SOIL/SOIL.c
    trunk/core/smartbody/SmartBody/src/sb/SBScene.cpp
    trunk/core/smartbody/SmartBody/src/sbm/GPU/SbmBlendFace.cpp
    trunk/core/smartbody/SmartBody/src/sbm/GPU/SbmShader.cpp
    trunk/core/smartbody/SmartBody/src/sbm/GPU/SbmTexture.cpp
    trunk/core/smartbody/SmartBody/src/sbm/GPU/VBOData.h
    trunk/core/smartbody/SmartBody/src/sbm/ParserCOLLADAFast.cpp
    trunk/core/smartbody/SmartBody/src/sbm/sbm_deformable_mesh.cpp
    trunk/core/smartbody/SmartBody/src/sbm/sbm_deformable_mesh.h
    trunk/core/smartbody/SmartBody/src/sr/sr_camera.cpp
    trunk/core/smartbody/SmartBody/src/sr/sr_gl.cpp
    trunk/core/smartbody/SmartBody/src/sr/sr_gl.h
    trunk/core/smartbody/SmartBody/src/sr/sr_gl_render_funcs.cpp
    trunk/core/smartbody/SmartBody/src/sr/sr_sa_gl_render.cpp

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