Small, well commented examples, but not too small so as to leave out obviously wanted functionality, IMO, are way better than templates. Part of the problem I have with any kind of template is OCD-based. I don't want to start where someone else left off, and if I didn't write it, I won't immediately understand it, and I'm too lazy to read your code that's formatted in a way I don't like anyway. (At work, though, I'm forced to wade through other people's crappy code.)
Just having a nice suit of examples is the best, and I think the snap peeps have written some, but as I recall, they could be a bit better. Of course, an example for every permutation of build system and use-case is too much, so you have to look to the snaps that the community has written. Ha! Mine are probably bad examples, though. Don't look at mine. > On Nov 4, 2016, at 8:11 PM, Érico P <[email protected]> wrote: > > Should be a place somewhere to store these recommended templates and allow > fetching third-party templates (I am thinking on cookiecutter like templates). > > This has some resources on Electron, maybe it helps : > https://github.com/szwacz/electron-boilerplate > > > Em 5 de nov de 2016 00:00, "Chris Wayne" <[email protected]> escreveu: >> There's really no standard way to build electron apps though >> >> >>> On Nov 4, 2016 9:58 PM, "Aaron Honeycutt" <[email protected]> wrote: >>> Also electron projects >>> >>> >>>> On Fri, Nov 4, 2016, 9:20 PM XiaoGuo Liu <[email protected]> wrote: >>>> +1 >>>> >>>> I think it may apply to "nodejs", "python", "tomcat", "mysql", "php", >>>> "java" etc. >>>> >>>> Best regards, >>>> XiaoGuo >>>> >>>> On Sat, Nov 5, 2016 at 1:39 AM, Benjamin Zeller >>>> <[email protected]> wrote: >>>> Just a small proposal to have templates in snapcraft, that provide some >>>> sort of starting point for >>>> people without the need to read lots of tutorials, but get started with >>>> their project right away. >>>> >>>> My proposal would be to add a template engine in snapcraft, that generates >>>> predefined projects >>>> or at least a predefined snapcraft.yaml for a specific use case. >>>> >>>> Something like: >>>> >>>> snapcraft init --template=ubuntu-touch-app , which would bootstrap a >>>> simple snapcraft project >>>> targeting QML/Qt APIs. >>>> >>>> I think that could help people to get their apps snapped even faster. >>>> >>>> Cheers, >>>> >>>> Benjamin >>>> >>>> >>>> >>>> -- >>>> Snapcraft mailing list >>>> [email protected] >>>> Modify settings or unsubscribe at: >>>> https://lists.ubuntu.com/mailman/listinfo/snapcraft >>>> >>>> >>>> >>>> -- >>>> XiaoGuo, Liu >>>> -- >>>> Snapcraft mailing list >>>> [email protected] >>>> Modify settings or unsubscribe at: >>>> https://lists.ubuntu.com/mailman/listinfo/snapcraft >>> >>> -- >>> Aaron Honeycutt >>> - Ubuntu Fl Loco South Lead >>> - Kubuntu Council Member >>> >>> >>> -- >>> Snapcraft mailing list >>> [email protected] >>> Modify settings or unsubscribe at: >>> https://lists.ubuntu.com/mailman/listinfo/snapcraft >> >> -- >> Snapcraft mailing list >> [email protected] >> Modify settings or unsubscribe at: >> https://lists.ubuntu.com/mailman/listinfo/snapcraft > -- > Snapcraft mailing list > [email protected] > Modify settings or unsubscribe at: > https://lists.ubuntu.com/mailman/listinfo/snapcraft
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