Hi Paul,

I would use the first approach with a single Snmp instance.
If you use more threads you get less throughput.
When using UDP, the incoming UDP buffer size of the OS
could be a limiting factor, so using a multi-threaded
dispatcher is recommended to make sure that the incoming
buffer is read immediately when new data arrives.

Hope this helps.

Best regards,
Frank


Paul Ferreira wrote:
Hi,

i'm trying to send asynchronous snmp get requests (in high volumes) in a 
multithreaded environment.

I have several questions, but the first one would be regarding the "strategy" 
to follow. I am not quite sure which way to go:

-use a single Snmp  instance, with a single instance of 
DefaultUdpTransportMapping (hence a a single listener thread for all requests) 
coupled with a single instance of MultiThreadedDispatcher (and his ThreadPool) 
to process the incoming messages.The pros would be to stay in control of the 
number of listening and processing threads. The cons?
-use a Snmp  instance per request, with an instance of 
DefaultUdpTransportMapping (hence a listener thread per request) coupled with 
an instance of MultiThreadedDispatcher per request , but, using a unique 
instance of ThreadPool for all instances of MultiThreadedDispatcher.
The pros would be to have the "safety" of a listener thread per request. The 
cons : as many listener threads as requests ...

What do you think? has anyone been doing this kind of thing?

Thanks in advance
Paul



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