So for DP and JW to beat us, they would have the shortest time on the tow, and a hunski landing. The TD portion would bury those that did not get their time. I predict some folks might stress the equipment in order to gain advantage. AMA TD rules have the CD responsible for the launch equipment. If you think there are line break issues now, wait till a speedy as well as high launch becomes the strategy. Not saying it's bad or good, just that's how I would play by those rules.
F3J requires you to bring your own launch equipment. If you break a line, or sprain a linebacker towman, it's your issue, not the CD's. WinchDoc ...back to lurking... -------------- Original message -------------- From: Craig Allen <[EMAIL PROTECTED]> After watching the World F3J I had an idea for a contest... Incorporate the time penalty on tow that they have in F3J but in a TD format. You would have a timer at each winch who would time your launch and write that time down on your card... For example if it were a 10 min task and you towed for 6 sec the best time you could get would be a 9:54 even though you flew a perfect 10... Or even better... Double the time on tow penalty, so if it was a 6 sec tow the best time you could get would be 9:48. Seems to me it would throw more strategy and fun into a normal TD contest Suggestions ? Comments? Craig

