Hello,

Le 14/12/2013 16:10, Walter Bender a écrit :
Please test using http://people.sugarlabs.org/walter/Pippy-54.xo

Thank you for this new version well adapted to developments.

NB 1: Paste [^V] don't seem to work
      so it is not possible to test Copy [^C].

NB 2: There are still problems with sound examples
      but I have to load TamTam !

>>>>> I think the sound examples should all work, as long as TamTam is
>>>>> installed and working.
----> Answer in a future message.

Life seems to work but classical figures do not appear :
- no stable squares,
- no oscillating bars,
- ...

NB 3: Life seems to work now : see the attached file
      tested on Sugar TC5 with Pippy-54.xo
      http://alt.fedoraproject.org/pub/alt/stage/20-TC5/Live/i386/
      and on DrPython (Ubuntu Linux)
      http://drpython.sourceforge.net/

Now, classical figures do appear
- stable squares, pentagons, hexagons, ...
- oscillating bars, ...

The problem is not a problem between Python and Sugar
but a problem within the Python program,
probably when counting nearest neighbors.

I hope to be able to analyze this problem on Saturday or Sunday.

The problem was a Python problem.

Main changes :

*DrawGrid* displays the number of neighbors of living cells.
This is useful for tests but can be reversed later on.

*CountNeighbors* has been changed for proper counts.

*Iteraction* : the current grid is saved in grid0
since neighbors should be counted in the initial grid.

The grid is now rectangular for a larger display.
The width/height ratio should be adapted on the last line.

thanks.

regards.

-walter

Sincerely hours,

Jean [Jean.Thiery(ò)ModLibre.info][http://ModLibre.info/]

# -*- coding: utf-8 -*-
# This is the game life http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

import os
import time
import random


def LoadCells(rows, cols):
    """ We need a function to load cells in the neighborhood """
    grid = []
    col = [0] * cols
    # first we load an empty grid
    for i in range(rows):
        col = [0] * cols
        grid.append(col)
    # then we load some cells
    for x in range(rows):
        for y in range(cols):
            cell = random.randint(0, random.randint(0, 1))
            grid[x][y] = cell
    return grid


def DrawGrid(grid):
    """ Here we draw the grid """
    """ Test: Print the number of neighbors of living cells """
    rows = len(grid)
    cols = len(grid[1])
#   print rows, cols
    for x in range(rows):
        for y in range(cols):
                if grid[x][y] != 1:
                    print '.',
                else:
                    neighbors = CountNeighbors(grid, x, y)
                    print chr(neighbors+48),
#                   print 'o',
        print '\n',


def CountNeighbors(grid, x, y):
    """ Count neighbors arround a single cell"""

    neighbors = 0
    rows = len(grid)
    cols = len(grid[1])

#   if x < (rows - 1) and grid[x + 1][y] == 1:
#       neighbors += 1
#   if x > 0 and grid[x - 1][y] == 1:
#       neighbors += 1
#   if y < (cols - 1) and grid[x][y + 1] == 1:
#       neighbors += 1
#   if y > 0 and grid[x][y - 1] == 1:
#       neighbors += 1
#   if x < (rows - 1) and y < (cols - 1) and grid[x + 1][y + 1] == 1:
#       neighbors += 1
#   if x > 0 and y > 0  and grid[x - 1][y - 1] == 1:
#       neighbors += 1
#   if x > 0 and y < (cols - 1) and grid[x - 1][y + 1] == 1:
#       neighbors += 1
#   if x < (rows - 1) and y > 0 and grid[x + 1][y - 1] == 1:
#       neighbors += 1

    neighbors += grid[(x+rows-1) % rows][(y+cols-1) % cols]
    neighbors += grid[(x+rows-1) % rows][ y               ]
    neighbors += grid[(x+rows-1) % rows][(y     +1) % cols]
    neighbors += grid[ x               ][(y+cols-1) % cols]
#   neighbors += grid[ x               ][ y               ]
    neighbors += grid[ x               ][(y     +1) % cols]
    neighbors += grid[(x     +1) % rows][(y+cols-1) % cols]
    neighbors += grid[(x     +1) % rows][ y               ]
    neighbors += grid[(x     +1) % rows][(y     +1) % cols] 
    
    return neighbors


def Iteration(grid):
    """ here we define a single iteration :
#   if we have between 3 and 6 neighbors the single cell lives
#   in other case the cell dies
    If a living cell has 2 or 3 neighbors, it survives
    in other cases it dies.
    A dead cell with 3 neighbors will become alive.
    """
    rows = len(grid)
    cols = len(grid[1])
 
#   grid0 = grid  # Save the original grid for proper counts
    grid0 = []
    col = [0] * cols
#   First we load an empty grid
    for x in range(rows):
        col = [0] * cols
        grid0.append(col)

    for x in range(rows):
        for y in range(cols):
            cell = grid[x][y]
            grid0[x][y] = cell

#   neighbors = 0
    for x in range(rows):
        for y in range(cols):
            neighbors = CountNeighbors(grid0, x, y)
            if grid0[x][y] == 1:
                if neighbors < 2 or neighbors > 3:
                    grid[x][y] = 0
            else:
                if neighbors == 3:
                    grid[x][y] = 1
                    
    return grid

def Iterator(rows, cols, pulses):
    """ Iterate n pulses and draws the result of each one """
    pulse = 1
    grid = LoadCells(rows, cols)
    while pulse <= pulses:
#       os.system('clear')
        print 'Pulse: ', pulse
#       Iteration(grid)
        grid = Iteration(grid)
        DrawGrid(grid)
        pulse += 1
        time.sleep(0.2)

number = input('Please input the number of rows and cols (unique number):')
pulses = input('Please input the number of pulses:')
Iterator(number, 4*number, pulses)
_______________________________________________
SoaS mailing list
[email protected]
http://lists.sugarlabs.org/listinfo/soas

Reply via email to