On Sun, 2005-06-05 at 22:28 -0500, Rod Engelsman wrote:

> The big advantage of vector graphics is that they are essentially 
> infinitely scalable and the precision with which you can describe 
> objects and their positions. It's the kind of thing used for computer 
> aided drafting and such. The disadvantage is that nature isn't that 
> mathematically "neat". So it's difficult to create objects which look 
> real, especially natural things like people. But if you create a drawing 
> with VG, you can zoom in on it as big as you like and it will always 
> look good with nice smooth curves. When you zoom in on a raster drawing 
> you very quickly get jagged edges and the whole thing looks like a pile 
> of Lego blocks.
> 
> It's impossible to say that one is superior to the other in general, but 
> you can definitely say that one is superior to the other for a given 
> specific purpose.

I'd add that vectors are more computationally intensive but tend to
produce smaller files. There has never really been a proper universal
standard for vectors on PCs mainly because in the early days Windows
didn't establish one. Acorn and Apple were more far-sighted in this
respect. So on Windows it tends to be more difficult to import and
export vectors between applications. As an example, on a RISCOS system
in 1990 I could drag and drop a spreadsheet table into a DTP application
and scale it to A0 size after rotating it through 45 degrees and print
it without loss of resolution all in under 4 meg of RAM and with an 8
MHz processor with no math co-processor :-).

-- 
Ian Lynch <[EMAIL PROTECTED]>
ZMSL

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