Zitat von Martin Wache <[EMAIL PROTECTED]>:

> Stefan Lucke schrieb:
> > On Samstag 30 September 2006 20:04, Marko Mäkelä wrote:
> >> On Sat, Sep 30, 2006 at 05:32:06PM +0100, Laz wrote:
> >>> I usually let mine turn itself on and off with nvram-wakeup! I see
> >>> the problem when I leave it for a short while in the middle of something
> >>> and get distracted!
> >> Me too.  Sometimes, I hit the Power button followed by some other button
> >> to suspend the playback and to prevent the system from powering off.
> >> Then, I'd hit the Power button to resume.
> >>
> >>> Hmmm...if you're right about this, how long should it take to overflow? 
> >>> The
> >>> only counter I can see is a 64-bit integer which looks like it's counting 
> >>> in
> >>> useconds which would take a few million years to overflow, by my 
> >>> reckoning!
> >>> Maybe I'm looking in the wrong place and it's a 32-bit counter which would
> >>> take 1 h 12 min to overflow. Not sure it was taking that long but it's 
> >>> hard
> >>> to tell.
> >
> > Negative values should not harm,as we would return immedeatly.
> >
> I think the problem is in cSyncTimer::GetRelTime() which returns an
> signed int. If GetRelTime() returns a negative number because of an
> overflow we will actually add that value to delay instead of
> substracting, when we do the ususal delay-=GetRelTime().

The -= operator is the one which is causing troubles. I guess we should
introduce a private member "clampValue" , and return values of TimePassed()
and GetRelTime() should be clamped to +/- clampValue if it is nonzero.

The one thing which I cannot recalulate is: I had a sleep time of 27min 
(0x634cc13f usec).
Time passed between pause/play was about 42min 50sec (0x992f1680 usec) .

>
> We could avoid this by letting GetRelTime() return some maximum, if
> there have been overflows. This would fix the pause problem as well as
> Marco's problem.
>
> Bye,
> Martin
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