> Could you be more specific in the type of control you want? Painting? > Tweaking values in the weight editor? Using a property to store weights?* > *** > > ** >
Yes, all of these. :) I have an ICE operator that is assigning multiple states to particles based on weight map values. Rather than paint a separate weight map for each state, I'd prefer to be able to have a single map with multiple weight values. I could use bones and traditional envelope weighting, then mute the envelope and read the weight map in ICE and use the values to assign states. But as I said, that seems hacky, when I'd prefer not to go through an envelope operator. Vertex painting is not going to suffice because it's a royal PITA to work with compared to envelope weight painting. > ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Bradley Gabe > *Sent:* Tuesday, April 17, 2012 8:11 AM > *To:* [email protected] > *Subject:* Envelope Weights Without the Envelope Op?**** > > ** ** > > I'd like to be able to use the envelope weighting workflow to control a > custom ICE deformer, rather than an envelope op. > > The hacky way to do this is to mute the envelope operator, but I was > wondering if anyone has figured out a more direct way to get access to the > weight painting workflow without applying the envelope deformation. > > -B**** >

