> Could you be more specific in the type of control you want?  Painting?
> Tweaking values in the weight editor?  Using a property to store weights?*
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Yes, all of these. :)

I have an ICE operator that is assigning multiple states to particles based
on weight map values. Rather than paint a separate weight map for each
state, I'd prefer to be able to have a single map with multiple weight
values.

I could use bones and traditional envelope weighting, then mute the
envelope and read the weight map in ICE and use the values to assign
states. But as I said, that seems hacky, when I'd prefer not to go through
an envelope operator.

Vertex painting is not going to suffice because it's a royal PITA to work
with compared to envelope weight painting.




>  **
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> Matt****
>
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Bradley Gabe
> *Sent:* Tuesday, April 17, 2012 8:11 AM
> *To:* [email protected]
> *Subject:* Envelope Weights Without the Envelope Op?****
>
> ** **
>
> I'd like to be able to use the envelope weighting workflow to control a
> custom ICE deformer, rather than an envelope op.
>
> The hacky way to do this is to mute the envelope operator, but I was
> wondering if anyone has figured out a more direct way to get access to the
> weight painting workflow without applying the envelope deformation.
>
> -B****
>

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