"But people are just blind or what and keep pushing Maya probably mostly 
because that is what big studios are using or some similar logic :)"

Actually, I think it's a different problem. It's not use what the big studio 
use, it's more like very senior level people that extol the "there is only 
Maya" virtue and can't be bothered to learn.

One of things that I try to advocate for in my studio is that people learn. 
Learning is more valuable that knowledge. If people just know Maya and can't be 
bothered to learn anything else than that really doesn't help me or my studio. 
At that point they are just Maya operators. That is exactly the talent I don't 
want. I want people who actually want to learn and try new things. If you just 
want to put on head phones and do Maya, I will outsource that work. Same goes 
for Softimage people too. I need people that can learn and when you have 
opinionated people that just spout off how software X is the best and not 
bother to learn well that just doesn't help much. You are just a Maya person 
and that's all.

I had a talented Tech Artist here (came from a Maya background) and I pushed 
him into learning ICE and python in Softimage. He eventually moved to a 
different team...using Maya only as they root out any other tools...I was 
talking with him a while back and he mentioned a tool that he was working on. 
He said that he could have solved this problem with a simple ICE tree but since 
they only used Maya he was forced to code the crap out of the tool. At that 
moment, I think he finally understood why I push for people to learn as much as 
they can. He is still a Maya TD, but I think he finally got that having 
exposure\experience to more tools and process was a good thing. You just have 
to be open to it. And that's the problem, most Senior level people are not open 
to learning. They are comfortable where they are.

My 2 cents...for what its worth.

:)

_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
I got my Mojo working
marc.brinkley [at] microsoft.com

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mirko Jankovic
Sent: Tuesday, April 17, 2012 1:30 PM
To: [email protected]
Subject: Re: Softimage development

Talking about adopting SI... I know couple different studios that would solve 
like a LOT of their production problems and speed up production and got higher 
quality with SI.
What is happening is that they were small to mid studios that were struggling a 
lot with Maya without proper tech people to back it up, and SI as way better 
out of the box solution, in my opinion would get them covered in a lot of areas 
that I saw them struggling in.
But people are just blind or what and keep pushing Maya probably mostly because 
that is what big studios are using or some similar logic :)
This was probably a bit OT but still kinda shows major perspective of 
Softimage.. wrong and distorted but adopted as a fact.

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