You guys are just trying to get "test" back into the top 10 list of topics for 2012 right?
http://xsisupport.wordpress.com/2012/01/06/friday-flashback-51/ Are we still bitter after having been narrowly beaten out by "friday flashback" last year? ;-) -- Brent From: [email protected] [mailto:[email protected]] On Behalf Of Eric Turman Sent: 19 April 2012 14:18 To: [email protected] Subject: Re: test. <old man voice a la Dana Carvey<http://www.youtube.com/watch?v=9N2E93VzQSA>> I'm an old man and I'm not happy...These kids today with their 'gooeys' and fancy character rigs...Back in my day we didn't have rigs...we used sticks and rocks. There was only one way to animate, you had to poke the pixels with sharpened sticks and use the rocks to smash the ones that tried to get away. And we liked it, we loved it! And you couldn't load a scene, you had to haul our characters from the tar tapes onto your hard drive and back again through 6 feet of snow, uphill both ways all while hunched over from carrying heavy stone tablets that contained the source code which you would have to enter into the computer machine a one and a zero at a time. And we liked it, we loved it! And we didn't have interfaces, all we had was ASCII, half the time you wouldn't even know what you were animating because it was all just numbers, and you'd go half-blind from trying. And we liked it, we loved it! We were a bunch of Pixel bullying, bit punching, half-blind ASCII animation programers, and that's the way it was and we liked it! On Thu, Apr 19, 2012 at 7:34 AM, Eric Thivierge <[email protected]<mailto:[email protected]>> wrote: Yeah, all the bells and whistles these days is light years from what it used to be (from what I've read). :) Either way, we're pushing things as far as they can do and that in turn requires more complex rigs. Even with as much optimization as we can do things can't always be real time. Unless you want to lose some of the features. Even adding toggles to things in a rig that disables the fancy stuff sometimes adds overhead in itself. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 10:00 PM, Simon Pickard <[email protected]<mailto:[email protected]>> wrote: There must come a point though when there's no more bells and whistles to turn on? We're getting close now to renders that look real- really real! We're also getting used to rigs that provide us with all the control we'll ever need. I say leave it alone. Stick with what we've got and let hardware catch up. On 19/04/2012, at 6:37 PM, <[email protected]<mailto:[email protected]>> <[email protected]<mailto:[email protected]>> wrote: actually for rendertimes it's even worse. 'cumulative calculation times' per frame used to be 4-6 hours - around LOTR they went up to 24-48hrs. For Transformers 2,3 they were approaching a week. (just a few figures I kept in memory) Hardware is getting increasingly powerful, but demands get more and more complex on all fronts while delivery times get shorter. Moore's law is not enough to result in a status quo. Even renderfarms growing considerably might not be enough. From: Simon Pickard<mailto:[email protected]> Sent: Thursday, April 19, 2012 10:12 AM To: [email protected]<mailto:[email protected]> Subject: Re: test. Talking of frame rates... I'd love to see a graph of all the major films since Jurassic Park and the frame rate of their rigs. Think it would be pretty interesting, and wonder how consistant it would be? Same for render times. I guess the more powerful the computers the more we throw at them. On 19 April 2012 17:35, <[email protected]<mailto:[email protected]>> wrote: but they can make it cheaper. From: Eric Thivierge<mailto:[email protected]> Sent: Thursday, April 19, 2012 3:25 AM To: [email protected]<mailto:[email protected]> Subject: Re: test. Faster rigs can't make your animation better Simon. -------------------------------------------- Eric Thivierge http://www.ethivierge.com<http://www.ethivierge.com/> On Thu, Apr 19, 2012 at 11:13 AM, Simon Pickard <[email protected]<mailto:[email protected]>> wrote: Shouldn't you two be making our rigs run faster or something? On 19 April 2012 10:58, Raffaele Fragapane <[email protected]<mailto:[email protected]>> wrote: He has a coord reading them to him and then writing back. It's kinda like the field nurses helping the analphabet soldiers write home during world war one kinda thing. On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge <[email protected]<mailto:[email protected]>> wrote: Didn't know Simon could read let alone email.... :P -------------------------------------------- Eric Thivierge http://www.ethivierge.com<http://www.ethivierge.com/> On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard <[email protected]<mailto:[email protected]>> wrote: Woohoo! Thanks for the reply. On 19 April 2012 09:22, Jeremie Passerin <[email protected]<mailto:[email protected]>> wrote: I think you got it working now ! On 18 April 2012 16:15, Simon Pickard <[email protected]<mailto:[email protected]>> wrote: Come on emails! Work damn it! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- -=T=-
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