Epic swearing, thanks for the laugh, Sylvain 8-) On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau <[email protected]> wrote:
> Sorry for the french swearing... > > Sacrament de tabarnak ... > > Welcome to you guys Chung-Pong!! > i have mixed up feelings of course. I really must admit this is major in > terms of seeing Softimage finally vanish but i cant do anything except to > hope for the best for all of us softimage underdogs. Taking all the devs > out to Maya is a sign we cannot put our heads under the sand..... > > Chung-Pong, you guys seem's to come from a gaming background mostly... > Could you tell us about your plans for the futur? .. i mean what was asked > to you?.... probably you cannot say anything... But i really hope you guys > are going to bring something new and refreshing so we can still hope for a > futur.... You guys have a great challenge under hands. Millions of code > lines to delve into..... I wonder how the SP1 will look like. Good luck > from the bottom of my heart! Hat's off for the undertaking.. :-) > > caliss de siboire.... > > btw: anyone can tell me how to plug textures in the hypershade plz?? I > middle click and drag onto the shader then a pop up connection editor > come's across.... and nothing i can do in there...... any tips? .... Ohh > almebic is already there?? wow nice!!. ... i' ll still install Helge's > version. > and how do i do render layers exactly? ..... membership something? Where > are the partitions? .... overrides? ... > > ... chu en tabarnak .... sacrament.. ...Dans l'cul Autodesk de marde avec > ma grosse graine. > > sly > > > -- > > *Sylvain Lebeau // SHED** > *V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> < > http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>**** > > > > > Raffaele Fragapane <[email protected]> > Thursday, April 19, 2012 7:56 PM > We welcome the new overhead overlord and his minions! > More seriously, good to hear from, or at least about, you guys. Please do > make sure you pick up the torch of mailing list interactions where the old > guard left it, even if at the cost of a feature or two per release :) > > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > Chun-Pong Yu <[email protected]> > Thursday, April 19, 2012 6:14 AM > Luc-Eric's comments are a good segway for me to introduce some members of > the new team and what they're working on. We've been lurking on the list so > far, and have been amazed by the passion of most in the community for > Softimage and will support it as best as we can. Now that Luc-Eric, > Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, > we'll be participating more actively especially when there're technical > issues reported. > > We're all based in Singapore btw (so the comments on durians were apt) > where the cost of labour isn't that much different from Montreal and > certainly much higher (3x?) than in China. And there're more people in the > team than there were in Montreal two years ago. Moreover, folks like JF, > Francis, David, Manny, Graham, etc. are still around (the first 3 are in > fact still developing enhancements and bug fixes for customers). Hence > Autodesk is still investing in the Softimage since guess what? Soft still > makes money for the company. > > It's true that the team doesn't know the code as well as Luc-Eric and team > but that's not to say that we're newbies to software development, 3D > graphics, simulations, rendering, etc. either. Sure, we don't have the > 10-15 year histories with Soft that the "old" team had, but we're happy to > say that they're still around (even many from the acquisition who > eventually moved to other Autodesk teams) and still helping out when > there's a need. But that should go down as we become more familiar with the > code. > > So here goes: > > Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games > middleware and runtime engines for 8 yrs. > Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in > games development. > John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering > and engine systems. > Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics > simulation, rendering while at LucasArts. > Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, > etc while at another team at Autodesk. > > Me? I just manage the team so am the "overhead" :-) > > If you're ever in Singapore, we'd love to meet you. > > Regards, > Chun Pong > > > -----Original Message----- > From: [email protected] [ > mailto:[email protected]<[email protected]>] > On Behalf Of Luc-Eric Rousseau > Sent: Wednesday, 18 April, 2012 10:38 PM > To: [email protected] > Subject: Re: Softimage development > > Actually, you're getting a lot of official information right here in this > thread. > > None of us moving to the new Maya FX Montreal team, which is led by me, > are really doing it to quit Softimage, it's just a natural evolution of > thing. As written previously, this was planned and we've been hiring and > training a whole lot of new group of great people to work on Softimage. > > So what does that mean? Well first it means that Autodesk is committed to > continuing the development of Softimage - otherwise we wouldn't be spending > so much effort building a new team. We worked a lot on this! > I interviewed every single one of these guys - and some we rejected. > The new guys have backgrounds in game production, real time shader, > physics, etc. They're bring new ideas and skills. > > And it also means that Autodesk is renewing its effort on the Maya FX's > toolset, which is not super interesting to you guys obviously, but is that > a thing that makes sense. > > It's hard to leave Softimage, but it's also hard to not get excited with > the new projects. We're going to Digital Domain and ILM this week with > Duncan. New experiences! If we can just stop hitting the S key to orbit the > camera, everything will be fine. > >
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