Epic swearing, thanks for the laugh, Sylvain 8-)

On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau <[email protected]> wrote:

> Sorry for the french swearing...
>
> Sacrament de tabarnak ...
>
> Welcome to you guys Chung-Pong!!
> i have mixed up feelings of course. I really must admit this is major in
> terms of seeing Softimage finally vanish but i cant do anything except to
> hope for the best for all of us softimage underdogs. Taking all the devs
> out to Maya is a sign we cannot put our heads under the sand.....
>
> Chung-Pong, you guys seem's to come from a gaming background mostly...
> Could you tell us about your plans for the futur? .. i mean what was asked
> to you?.... probably you cannot say anything...  But i really hope you guys
> are going to bring something new and refreshing so we can still hope for a
> futur.... You guys have a great challenge under hands. Millions of code
> lines to delve into..... I wonder how the SP1 will look like. Good luck
> from the bottom of my heart! Hat's off for the undertaking.. :-)
>
> caliss de siboire....
>
> btw: anyone can tell me how to plug textures in the hypershade plz??  I
> middle click and drag onto the shader then a pop up connection editor
> come's across.... and nothing i can do in there...... any tips? .... Ohh
> almebic is already there?? wow nice!!. ...  i' ll still install Helge's
> version.
> and how do i do render layers exactly? ..... membership something? Where
> are the partitions? .... overrides? ...
>
> ... chu en tabarnak .... sacrament.. ...Dans l'cul Autodesk de marde avec
> ma grosse graine.
>
> sly
>
>
> --
>
> *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>****
>
>
>
>
>   Raffaele Fragapane <[email protected]>
>  Thursday, April 19, 2012 7:56 PM
> We welcome the new overhead overlord and his minions!
> More seriously, good to hear from, or at least about, you guys. Please do
> make sure you pick up the torch of mailing list interactions where the old
> guard left it, even if at the cost of a feature or two per release :)
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>   Chun-Pong Yu <[email protected]>
>  Thursday, April 19, 2012 6:14 AM
> Luc-Eric's comments are a good segway for me to introduce some members of
> the new team and what they're working on. We've been lurking on the list so
> far, and have been amazed by the passion of most in the community for
> Softimage and will support it as best as we can. Now that Luc-Eric,
> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
> we'll be participating more actively especially when there're technical
> issues reported.
>
> We're all based in Singapore btw (so the comments on durians were apt)
> where the cost of labour isn't that much different from Montreal and
> certainly much higher (3x?) than in China. And there're more people in the
> team than there were in Montreal two years ago. Moreover, folks like JF,
> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
> fact still developing enhancements and bug fixes for customers). Hence
> Autodesk is still investing in the Softimage since guess what? Soft still
> makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team
> but that's not to say that we're newbies to software development, 3D
> graphics, simulations, rendering, etc. either. Sure, we don't have the
> 10-15 year histories with Soft that the "old" team had, but we're happy to
> say that they're still around (even many from the acquisition who
> eventually moved to other Autodesk teams) and still helping out when
> there's a need. But that should go down as we become more familiar with the
> code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games
> middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in
> games development.
> John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering
> and engine systems.
> Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics
> simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++,
> etc while at another team at Autodesk.
>
> Me? I just manage the team so am the "overhead" :-)
>
> If you're ever in Singapore, we'd love to meet you.
>
> Regards,
> Chun Pong
>
>
> -----Original Message-----
> From: [email protected] [
> mailto:[email protected]<[email protected]>]
> On Behalf Of Luc-Eric Rousseau
> Sent: Wednesday, 18 April, 2012 10:38 PM
> To: [email protected]
> Subject: Re: Softimage development
>
> Actually, you're getting a lot of official information right here in this
> thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by me,
> are really doing it to quit Softimage, it's just a natural evolution of
> thing. As written previously, this was planned and we've been hiring and
> training a whole lot of new group of great people to work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed to
> continuing the development of Softimage - otherwise we wouldn't be spending
> so much effort building a new team. We worked a lot on this!
> I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
> physics, etc. They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya FX's
> toolset, which is not super interesting to you guys obviously, but is that
> a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited with
> the new projects. We're going to Digital Domain and ILM this week with
> Duncan. New experiences! If we can just stop hitting the S key to orbit the
> camera, everything will be fine.
>
>

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