Yeah the constant material is working ok-ish for this.
I'll give v-ray a try next. I need to present my client with a rendering
solution, so I'm trying MR and Arnold at the moment.
G
On 2012/04/24 01:30 PM, Fabian Schnuer Gohde wrote:
Oh just checked and it wasn't user but object, sorry remembered wrong.
I'm not sure what you are doing exactly but you might be just as well
off trying to use constant materials unless stuff is really tiny. Even
then maybe you can get creative with portal lights or fg shooter? The
geo light depending on type needs a fair bit of sampling to get the
shadows to clean up in my experiments, although I might have been
doing something wrong of course. As Tim said the vray is quite a bit
nicer at handling this sort of thing. Especially area light have been
faster in the one project i've done with it so far.
And texturing lights you can't do out of the box to the best of my
knowledge. The slide projector works with spots only I think.
Fabian
On 24 April 2012 12:31, Gerbrand Nel <g...@cannonballbunny.com
<mailto:g...@cannonballbunny.com>> wrote:
While I have your attention, Could I texture the geo and get the
light to use the texture and uv to generate the light?
G
On 2012/04/24 12:05 PM, Gerbrand Nel wrote:
Thanks!
I had a feeling the render time would go through the roof :)
On 2012/04/24 11:56 AM, Fabian Schnuer Gohde wrote:
Light > Area Light > User > Pick Geo
Then reserve a nice big time-slot on the renderfarm ;)
Good luck,
Fabian
On 24 April 2012 11:46, Gerbrand Nel <g...@cannonballbunny.com
<mailto:g...@cannonballbunny.com>> wrote:
Hey guys
I'm a bit rusty with mental ray, so excuse me if this is a
super dumb question.
Is there a way to turn geometry into lights? I need to model
light emitting shapes, and it needs to work with FG and have
an effect on the fast simple sss shader.
Thanks
G
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