Yeah the constant material is working ok-ish for this.
I'll give v-ray a try next. I need to present my client with a rendering solution, so I'm trying MR and Arnold at the moment.
G
On 2012/04/24 01:30 PM, Fabian Schnuer Gohde wrote:
Oh just checked and it wasn't user but object, sorry remembered wrong.

I'm not sure what you are doing exactly but you might be just as well off trying to use constant materials unless stuff is really tiny. Even then maybe you can get creative with portal lights or fg shooter? The geo light depending on type needs a fair bit of sampling to get the shadows to clean up in my experiments, although I might have been doing something wrong of course. As Tim said the vray is quite a bit nicer at handling this sort of thing. Especially area light have been faster in the one project i've done with it so far.

And texturing lights you can't do out of the box to the best of my knowledge. The slide projector works with spots only I think.

Fabian

On 24 April 2012 12:31, Gerbrand Nel <g...@cannonballbunny.com <mailto:g...@cannonballbunny.com>> wrote:

    While I have your attention, Could I texture the geo and get the
    light to use the texture and uv to generate the light?
    G
    On 2012/04/24 12:05 PM, Gerbrand Nel wrote:
    Thanks!
    I had a feeling the render time would go through the roof :)

    On 2012/04/24 11:56 AM, Fabian Schnuer Gohde wrote:
    Light > Area Light > User > Pick Geo

    Then reserve a nice big time-slot on the renderfarm ;)

    Good luck,
    Fabian

    On 24 April 2012 11:46, Gerbrand Nel <g...@cannonballbunny.com
    <mailto:g...@cannonballbunny.com>> wrote:

        Hey guys
        I'm a bit rusty with mental ray, so excuse me if this is a
        super dumb question.
        Is there a way to turn geometry into lights? I need to model
        light emitting shapes, and it needs to work with FG and have
        an effect on the fast simple sss shader.
        Thanks
        G


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