For a current tool, I need to get the closest point ID in a particle
cloud to a global position.
I'm familiar with using Geometry.GetClosestLocations(pos) which would
accomplish this if I were targeting a polygon mesh. Is there an analogue
that would work for a Point Cloud?

I do have another trick I can use to solve the problem, but I was hoping
for something that performed a tad faster. If there is no more direct
solution, I'll explain my approach.

-Bradley

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