For a current tool, I need to get the closest point ID in a particle cloud to a global position. I'm familiar with using Geometry.GetClosestLocations(pos) which would accomplish this if I were targeting a polygon mesh. Is there an analogue that would work for a Point Cloud?
I do have another trick I can use to solve the problem, but I was hoping for something that performed a tad faster. If there is no more direct solution, I'll explain my approach. -Bradley