It's on a point cloud. I have made some progress plugging a turbulize
around value into scalar multiply of the velocity.

On Wed, May 16, 2012 at 11:13 AM, Adam Seeley <[email protected]> wrote:

> Hi,
>
> Assuming 2012, you could turbulize the mesh using the "Turbulize Mesh" or
> "Turbulize Around Value" compounds and then plug a Weightmap into
> Animation Speed.
>
> Adam.
>
>
>
>   ------------------------------
> *From:* Byron Nash <[email protected]>
> *To:* [email protected]
> *Sent:* Wednesday, 16 May 2012, 15:51
> *Subject:* ICE: Basic Turbulence question
>
> I need to generate a basic turbulence across my cloud in order to drive
> some other values. The attached tree is what I am starting with but it's
> not really generating what I need. I am trying to create a clamp on the
> velocity of the cloud to create areas of stillness.
>
>
>

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