It's on a point cloud. I have made some progress plugging a turbulize around value into scalar multiply of the velocity.
On Wed, May 16, 2012 at 11:13 AM, Adam Seeley <[email protected]> wrote: > Hi, > > Assuming 2012, you could turbulize the mesh using the "Turbulize Mesh" or > "Turbulize Around Value" compounds and then plug a Weightmap into > Animation Speed. > > Adam. > > > > ------------------------------ > *From:* Byron Nash <[email protected]> > *To:* [email protected] > *Sent:* Wednesday, 16 May 2012, 15:51 > *Subject:* ICE: Basic Turbulence question > > I need to generate a basic turbulence across my cloud in order to drive > some other values. The attached tree is what I am starting with but it's > not really generating what I need. I am trying to create a clamp on the > velocity of the cloud to create areas of stillness. > > >

