Wow that is a cool tut, thanks for calling attention to it! Sent from my iPad
On May 16, 2012, at 10:23 AM, olivier jeannel <[email protected]> wrote: > Bumping the subject, > > Because I found an "old" but cool tut by Luc Frolicher. > http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/ > > It's in 2 parts, worth the read if you're into anisotropy. > > Le 15/02/2011 13:59, Morten Bartholdy a écrit : >> I have tried getting Anisotropic reflections using the Architectural >> shader, but it seems broken or I have missed something altogether. I have >> tried all sorts of combinations of UVs, tangent maps and texturemaps to >> rotate the anisotropic reflections and while it responds somewhat i cant >> seem to get the type usually seen on top of flat cylindertype brushed >> metal surfaces. What gives - is it broken or badly documented - or perhaps >> I am overlooking something really simple here...? >> >

