Wow that is a cool tut, thanks for calling attention to it!

Sent from my iPad

On May 16, 2012, at 10:23 AM, olivier jeannel <[email protected]> wrote:

> Bumping the subject,
> 
> Because I found an "old" but cool tut by Luc Frolicher.
> http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/
> 
> It's in 2 parts, worth the read if you're into anisotropy.
> 
> Le 15/02/2011 13:59, Morten Bartholdy a écrit :
>> I have tried getting Anisotropic reflections using the Architectural
>> shader, but it seems broken or I have missed something altogether. I have
>> tried all sorts of combinations of UVs, tangent maps and texturemaps to
>> rotate the anisotropic reflections and while it responds somewhat i cant
>> seem to get the type usually seen on top of flat cylindertype brushed
>> metal surfaces. What gives - is it broken or badly documented - or perhaps
>> I am overlooking something really simple here...?
>> 
> 

Reply via email to