Ooops, is the list broken or something? Anyway, I managed to open my scene using the crash recovery file from the Preferences / Scene Debugging. Phew, I didn't even know this thing existed. And I'm glad it does.
On Fri, May 25, 2012 at 1:08 PM, Christian Gotzinger <cgo...@googlemail.com>wrote: > Hi list, > > I have a big scene that crashes when I load it. It tells me that one mesh > inside of it is corrupted and offers to hide it in order to prevent > crashes. But the scene crashes anyway. > Is there no way to stop that one mesh from getting loaded? Or to extract > certain models from the scene without actually opening it? > > I already tried merging, but that crashes too. > > Thank you >