Weird, it works well here. Maybe the file didn't finish to upload...
Could you try again ?
in case here's another  https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip

FBX converter worked perfectly ! This infos worth gold !
I'm just having hard time changing the path of the pictures (textures) in External file manager. Can't find the correct syntax.

Olivier


Le 07/06/2012 16:04, Dan Yargici a écrit :
Hi Olivier, that link doesn't work for me, I get:


      Error Creating Link


        There was an error creating your link. Please try again
        <https://www.dropbox.com/home>.


On Thu, Jun 7, 2012 at 4:34 PM, olivier jeannel <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

    Hi Dan,

    Here's the file :
    
https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel
    
<https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel>

    Downloading the Autodesk converter atm.

    Le 07/06/2012 15:17, Dan Yargici a écrit :
    Have you tried using the Autodesk FBX Converter (converts obj
    also) found here:

    http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
    <http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855>




    On Thu, Jun 7, 2012 at 4:15 PM, Dan Yargici <danyarg...@gmail.com
    <mailto:danyarg...@gmail.com>> wrote:

        Do you have an example obj you can share?

        DAN


        On Thu, Jun 7, 2012 at 4:11 PM, olivier jeannel
        <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

            Hi guys,

            I might have to work with CityEngine
            http://www.esri.com/software/cityengine/ in a near future.
            The Basic version of CityEngine only exports in .obj.

            In Softimage the opening of a sample Obj of 8 buildings
            (43 polymesh, 43 materials, total of 1300 faces)  takes
            around 15s.
            The scene is very unstable. Hit Ctrl N, and Softimage
            crashes immediatly....

            The final city should be made of several thousands of
            buildings, which I think might be un-openable in Softimage.

            If I convert in DeepExploration in .dae Collada, dotxsi,
            or fbx , when I import back in Softimages, UVs are either
            screwed, or disapeared. (tested in 2013, and xsi 7)

            When I import back those .dae, or Dotxsi in
            deepExploration, the Uvs are there. Everything is fine.

            What's happening ? What am-I supposed to do ?

            I need a good advice...

            Thank you,

            Olivier







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