I'm not allowed to answer.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Thursday, June 07, 2012 2:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: XSI Import troubles

They have Notepad in Maya ?

Le 07/06/2012 20:14, Guillaume Laforge a écrit :
>  As for the paths, save the scene then edit the paths in the .scntoc using a 
> text editor.

Using Notepad for example.
On Thu, Jun 7, 2012 at 1:57 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
I successfully loaded the .obj, but the mesh construction looks highly 
suspicious.  Technically legal, but dodgy.

As for the paths, save the scene then edit the paths in the .scntoc using a 
text editor.


Matt




From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of olivier jeannel
Sent: Thursday, June 07, 2012 8:03 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: XSI Import troubles

Yes thanks !

Still not able to change the textures path though. (can do it one by one), but 
the Search and replace doesn't seem to work on path...
What is the syntax to change "every files" to   [Project path]\Pictures\every 
files   ?

[cid:image001.png@01CD44BB.006BCB90]replace
Le 07/06/2012 16:39, Dan Yargici a écrit :
Cool, glad it worked! :)

DAN
On Thu, Jun 7, 2012 at 5:32 PM, olivier jeannel 
<olivier.jean...@noos.fr<mailto:olivier.jean...@noos.fr>> wrote:
Weird, it works well here. Maybe the file didn't finish to upload...
Could you try again ?
in case here's another  https://www.dropbox.com/s/kjiy77pt7jdv6h2/OBJ_1.zip

FBX converter worked perfectly ! This infos worth gold !
I'm just having hard time changing the path of the pictures (textures) in 
External file manager. Can't find the correct syntax.

Olivier


Le 07/06/2012 16:04, Dan Yargici a écrit :
Hi Olivier, that link doesn't work for me, I get:

Error Creating Link
There was an error creating your link. Please try 
again<https://www.dropbox.com/home>.

On Thu, Jun 7, 2012 at 4:34 PM, olivier jeannel 
<olivier.jean...@noos.fr<mailto:olivier.jean...@noos.fr>> wrote:
Hi Dan,

Here's the file :
https://www.dropbox.com/c/shmodel?nsid=137042506&sjid=0&state=2&signature=dc46ef3&path=/OBJ_1.zip&id=shmodel

Downloading the Autodesk converter atm.

Le 07/06/2012 15:17, Dan Yargici a écrit :
Have you tried using the Autodesk FBX Converter (converts obj also) found here:

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855


On Thu, Jun 7, 2012 at 4:15 PM, Dan Yargici 
<danyarg...@gmail.com<mailto:danyarg...@gmail.com>> wrote:
Do you have an example obj you can share?

DAN

On Thu, Jun 7, 2012 at 4:11 PM, olivier jeannel 
<olivier.jean...@noos.fr<mailto:olivier.jean...@noos.fr>> wrote:
Hi guys,

I might have to work with CityEngine http://www.esri.com/software/cityengine/ 
in a near future.
The Basic version of CityEngine only exports in .obj.

In Softimage the opening of a sample Obj of 8 buildings (43 polymesh, 43 
materials, total of 1300 faces)  takes around 15s.
The scene is very unstable. Hit Ctrl N, and Softimage crashes immediatly....

The final city should be made of several thousands of buildings, which I think 
might be un-openable in Softimage.

If I convert in DeepExploration in .dae Collada, dotxsi, or fbx , when I import 
back in Softimages, UVs are either screwed, or disapeared. (tested in 2013, and 
xsi 7)

When I import back those .dae, or Dotxsi in deepExploration, the Uvs are there. 
Everything is fine.

What's happening ? What am-I supposed to do ?

I need a good advice...

Thank you,

Olivier









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