This is some good information! I can add it to the Blender Bugtracker, then you
don't have to create an account just to do it.

cheers,
Thomas


Dan Yargici <[email protected]> hat am 11. Juni 2012 um 07:12 geschrieben:


> Thanks, Min Rui.
> 
>  That's interesting, would you mind if I quote your reply into that discussion
> in the Blender bug tracker?  If it is indeed the fault of the Blender importer
> I should point it out. :)
> 
>  DAN
> 
>  On Mon, Jun 11, 2012 at 6:56 AM, Min Rui Tan <[email protected]
> <mailto:[email protected]> > wrote:
>    > > Do you have actual scene files that you have problems with?
> > 
> >    If Blender only supports name="X|Y|Z", then it might be their(or
> > OpenCollada's) limitation.
> >    For <sampler> elements in COLLADA, you can see from the specs page 136,
> > the param name should not matter.
> >    The X and Y values should be processed from the INPUT and OUTPUT
> > semantics rather than whatever the name attribute is.
> > 
> >    -Min Rui
> > 
> >    From: [email protected]
> > <mailto:[email protected]> [mailto:
> > [email protected]
> > <mailto:[email protected]> ] On Behalf Of Dan Yargici
> >    Sent: Saturday, June 09, 2012 12:33 AM
> >    To: [email protected]
> > <mailto:[email protected]>
> >    Subject: Softimage exports invalid Collada files?
> > 
> >    So after much head scratching concerning the Collada importer in Blender,
> > I stumbled across this bug report by Thomas Volkmann.
> > 
> > 
> >   
> > http://projects.blender.org/tracker/?group_id=9&atid=498&func=detail&aid=31089
> > <http://projects.blender.org/tracker/?group_id=9&atid=498&func=detail&aid=31089>
> > 
> >    It would seem the issue actually lies with Softimage/Crosswalk....
> > 
> >    It would be great if there were an option to export safer, more basic,
> > 'vanilla' collada files in the exporter IMO.  Half the time you just want to
> > transfer a camera and some geometry...
> > 
> >    The relevant quote:
> > 
> >    The collada-output generated by softimage seems to violate the Collada
> > 1.4.1 specifications:
> > 
> >    According to the collada specifications from
> > http://www.khronos.org/files/collada_spec_1_4.pdf
> > <http://www.khronos.org/files/collada_spec_1_4.pdf> (see page 3-7) :
> > 
> >    The common <param> (core) name attribute for animation translations may
> > contain a <param> with name="X|Y|Z" wich specify the 3 cartesian
> > coordinates.
> > 
> >    Blender uses name="X|Y|Z" according to the specifications:
> > 
> >    <animation>
> >    <source>
> >    <technique_common>
> >    <accessor>
> >    <param name="X|Y|Z" />
> >    </accessor>
> >    </technique_common>
> >    </source>
> >    </animation>
> > 
> >    Softimage uses name="VALUE" for all 3 coordinates:
> > 
> >    <animation>
> >    <source>
> >    <technique_common>
> >    <accessor>
> >    <param name="VALUE" />
> >    </accessor>
> >    </technique_common>
> >    </source>
> >    </animation>
> > 
> >    thus the most important information (which coordinate shall we use) has
> > been corrupted.
> > 
> >    However i believe that softimage has added a lot of <extra> information
> > enclosed in <technique profile="XSI"> and it looks very much like the true
> > animation data is provided in this extra datablock. I guess that Blender
> > does not support the XSI profile ?
> > 
> >    ====
> > 
> >    Proof :
> > 
> >    1.) I have modified the softimage dae file by replacing the 3 occurances
> > of name="VALUE" by name="X", name="Y" and name="Z" respectively. this
> > imports into blener and the animation is intact.
> > 
> >    2.) I have tried to import the original collada file from softimage into
> > meshlab. That failed.
> > 
> >    3.) have tried to iport the original collada file from Blender into
> > meshlab. That worked.
> >  > 

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