Ahh I see, by "Unfortunately she must do this for many objects" I guess you
mean many source objects...  :/


On Tue, Jun 12, 2012 at 12:58 AM, Matt Lind <[email protected]>wrote:

> Have a unique one that pops up from time to time, but one of those things
> I keep forgetting what the solution is.****
>
> ** **
>
> One of our environment artists has created a very large scene consisting
> of 25,000+ objects.  Many of which are duplicated from a common source
> object.  By default, when duplicating an object Softimage reuses/shares the
> texture projection(s) between source and duplicate as a means of efficiency.
> ****
>
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>
> The problem is she needs to animate the texture projection’s translation
> on only a few of the duplicates.  However, keying any parameter in the
> Texture Projection Def property causes all objects in the scene (derived
> from the same source object) to have it’s textures animated the same way.
> We’ve looked in all the menus, tried freezing projections and so on, but
> cannot find a way to localize the texture projection to the duplicated
> object to break the relationship.  We have resorted to a workaround of
> using the copy/paste UV tools in the texture editor – which is OK if we
> only had to do this for one object.  Unfortunately she must do this for
> many objects and this workaround is quite laborious.  ****
>
> ** **
>
> We tried CTRL + dragging the cluster between objects since they have
> identical topology, but softimage only copied the cluster, not the texture
> projection inside of it.  So we tried CTRL + dragging the texture
> projection onto the duplicate which copied the projection, but still shared
> the texture Projection def property underneath.****
>
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>
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> Anybody remember how to localize a texture projection so it isn’t shared
> with anything else in the scene?****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
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>
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>

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