Ahh I see, by "Unfortunately she must do this for many objects" I guess you mean many source objects... :/
On Tue, Jun 12, 2012 at 12:58 AM, Matt Lind <[email protected]>wrote: > Have a unique one that pops up from time to time, but one of those things > I keep forgetting what the solution is.**** > > ** ** > > One of our environment artists has created a very large scene consisting > of 25,000+ objects. Many of which are duplicated from a common source > object. By default, when duplicating an object Softimage reuses/shares the > texture projection(s) between source and duplicate as a means of efficiency. > **** > > ** ** > > The problem is she needs to animate the texture projection’s translation > on only a few of the duplicates. However, keying any parameter in the > Texture Projection Def property causes all objects in the scene (derived > from the same source object) to have it’s textures animated the same way. > We’ve looked in all the menus, tried freezing projections and so on, but > cannot find a way to localize the texture projection to the duplicated > object to break the relationship. We have resorted to a workaround of > using the copy/paste UV tools in the texture editor – which is OK if we > only had to do this for one object. Unfortunately she must do this for > many objects and this workaround is quite laborious. **** > > ** ** > > We tried CTRL + dragging the cluster between objects since they have > identical topology, but softimage only copied the cluster, not the texture > projection inside of it. So we tried CTRL + dragging the texture > projection onto the duplicate which copied the projection, but still shared > the texture Projection def property underneath.**** > > ** ** > > ** ** > > Anybody remember how to localize a texture projection so it isn’t shared > with anything else in the scene?**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** >

