for your second scenario - if I understand what you mean by 3x3 point emit on 
each polygon, 
you can do this by feeding polygonpositions, edgeposition and pointpositions 
from the emitting geometry (you can get each with an add data) to add points 
node.
this will generate particles on the center of polygons, vertices and on the 
midpoints of edges, which on a quad results in 3x3 particles.


From: David Rivera 
Sent: Friday, June 15, 2012 8:48 PM
To: [email protected] 
Subject: ICE: Emit from polygon cluster

(Hi, I apologyze to create another thread. I can´t access the original group 
thread in google groups. I
sign in with yahoo account to create and read the list, but google groups 
doesn´t sign me in if it´s not
a gmail account). On with the inquiry:

I have been trying to setup the emit from polygon cluster with instanced 
particles, and it works, but
particles are emmited from 0,0,0 position of the geometry. Even though my 
geometry it´s placed
somewhere else in the scene.

I´m using the align particle to surface in the case of emit from geometry. And 
it´s all ok. But what
I´m after it´s the setup to have 1 particle in 1 polygon on the emission.

On a second scenario, how possible would it be to create a 3 x 3 point emit on 
each polygon?
Please help.

Thanks.
David R.

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