thanks fabricio im doing my topo work in a couple of stages, 1. get empty mesh 2. assign planar uv map 3. freeze 4. First topo op builds a flat ribbon/ path /road, 5. I then use ice to write directly to the uv samples (at this stage everything is good, i see the correct uvs) 6. i then extrude the ribbon (all my uvs revert to 0,0)
On Wed, Jun 20, 2012 at 6:07 AM, Fabricio Chamon <[email protected]> wrote: > Hi Sam, do you mean ice topo ops ? if so they are created with default > values on new components. But it should not reset any other > pre-existing attributes. > > I did a quick test on the attached the image: it's a lofted mesh > generated with ice node. First extrusion (top) is an interface > extrusion (ctrl+d / move up) and we can see that it copies UV > attributes from source polynodes. Second extrusion (bottom) is ice and > it creates default 3d vector (0,0,0) attributes. > > now in your case it's a bit strange the attributes vanished > completely. Maybe something to do with operators order in the stack ? >

