Does it all have to be done with a single cloud/operator? It's much easier to accomplish by breaking into phases: 1-Generate knot curves using particle sim 2-Extrude along curves
On Fri, Jun 22, 2012 at 8:18 AM, Szabolcs Matefy <[email protected]>wrote: > Hey guys,**** > > ** ** > > I’m thinking on creating braids with ICE modeling…does anybody have any > idea how to do this? Just experimenting…**** > > ** ** > > ** ** > > ** ** > > Cheers,**** > > ** ** > > Szabolcs**** > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >

