Actually,

the "new" away 3d 4, the one that uses the flash 11 gpu Stage3d stuff,
Does not support collada officially yet.
It looks like in the next release it will.
For now you could look at
https://github.com/away3d/away3d-core-fp11/pull/140 .

There are usuable DAEParsers (collada) by Tim Knip available there, sadly
they don't seem to handle SRT animations right yet nor support shape
animation (correctly, yet). I did not test skeletal / skinning yet. There
is another parser but that is most rudimentary.

You will have to add the parser manually, and possibly jimmy it a tad to
get the animations over (away3d relies on seperate tweener classes anyway
as of yet, to do SRT animations). See away3d\loaders\parsers\Parsers.as and
add the DAEParser.as file there.

Also you can see this pull request was closed very recently and development
for full integration was set in motion.
Looks like we might expect a (more) finished parser soon.

MD5 is a Quake format as far as I know, If you want to use it I think the
only way is to go through some other 3rdparty application.By no means ever
ideal I'd say.

good luck, many cans of worms ahead ;)

Olivier

On 24 June 2012 06:47, Simon Anderson <[email protected]>wrote:

> Collada should work, I used to use it and papervision for interactive
> Flash geometry. and I think Away3D has the similar options.
>
>
>
> On Sun, Jun 24, 2012 at 3:40 AM, Alan Fregtman <[email protected]>wrote:
>
>> Tried Collada? Away3D supports that format. Maybe give it a shot?
>>
>>
>> On Sat, Jun 23, 2012 at 1:09 PM, Bryan Upton <[email protected]>wrote:
>>
>>> Hey Guys,
>>>
>>> Anyone know of a Plugin that exports in this format?  I'm attempting to
>>> export some animated assets to Away3D for Flash and it seems this format
>>> seems to be the one to use.
>>>
>>> Thanks
>>>
>>> Bry
>>>
>>
>>
>
>
> --
> -------------------
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>

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