What if you locked it? (Node Hierarchy lock) I think it'd survive as it's
typically freeze-proof.


On Fri, Jun 29, 2012 at 6:19 PM, Bradley Gabe <[email protected]> wrote:

> Yup, I've had workarounds for the weight map ICE Tree thing for a long
> time, which is why I'm not so annoyed by it. But so far, no good workaround
> for the Static Kinematic State issue.
>
>
>
> On Fri, Jun 29, 2012 at 6:15 PM, Alan Fregtman <[email protected]>wrote:
>
>> Second thing sounds like a bug, but for the first thing:
>> If you know beforehand you'll potentially want to freeze the weightmaps,
>> the trick is to store your weightmap data to a custom attribute, then with
>> a second icetree *on the weightmap* (just select the map when creating the
>> icetree) then you can read your custom attribute and set the weightmap data.
>>
>> This way if you freeze the weightmap, it will freeze that icetree inside
>> it and not the first, so your other effects are safe. :)
>>
>>
>> On Fri, Jun 29, 2012 at 6:06 PM, Bradley Gabe <[email protected]> wrote:
>>
>>> When a weight map's weight values are being driven by an ICE Tree if you
>>> freeze the weight map, it ends up removing that ICE Operator. It would be
>>> nice if it didn't do this, because maybe I needed that ICE Tree for other
>>> effects, but it's okay because I can understand why that ICE Tree might
>>> have to go away in order to freeze the weight map.
>>>
>>> What makes less sense to me is what happens with custom Static Kinematic
>>> State nodes.
>>> If I create a custom Static Kinematic State node and then access it in
>>> an ICE Tree, freezing that ICE Tree will result in that Static Kinematic
>>> State node disappearing. In this case, the property node is feeding the ICE
>>> Tree, not vice versa, so deleting it doesn't make sense.
>>>
>>> Any chance this might be a bug rather than a feature?
>>>
>>> -Bradley
>>>
>>
>>
>

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