Hey, so your loading a scene, wanting to cycle through all the pass's and check if a specific named point cloud exists, if so then freeze and apply point cache, or delete and apply point cache?
On Mon, Jul 2, 2012 at 8:35 PM, Eric Thivierge <[email protected]> wrote: > > https://github.com/EricTRocks/ET_Tools/blob/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0/Application/Plugins/ET_PassUtils.py > > > Should be some code in there to help for both situations. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Mon, Jul 2, 2012 at 8:14 PM, Sandy Sutherland < > [email protected]> wrote: > >> Hi All, >> >> I am trying to find out how to connect fur caches into current lighters >> scenes - I would like to be able to find out all current partion info for >> the current point clouds and then reconnect this back onto the new clouds >> as well as light association info. >> >> Right now I am freezing the current clouds and connecting the caches to >> them - this means that all this info is preserved - easy fix - BUT freezing >> these point clouds can be really slow - so it is much quicker to delete >> them and make new ones in their place. >> >> Any info would be much appreciated - this is all python btw. >> >> Thanks >> >> S. >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> [email protected] >> _____________________________ >> >> >> >> >> > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

