Hey,
so your loading a scene, wanting to cycle through all the pass's and check
if a specific named point cloud exists, if so then freeze and apply point
cache, or delete and apply point cache?

On Mon, Jul 2, 2012 at 8:35 PM, Eric Thivierge <[email protected]> wrote:

>
> https://github.com/EricTRocks/ET_Tools/blob/master/workgroup_ET_Tools/Addons/ET_PassManager_v3.0/Application/Plugins/ET_PassUtils.py
>
>
> Should be some code in there to help for both situations.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Mon, Jul 2, 2012 at 8:14 PM, Sandy Sutherland <
> [email protected]> wrote:
>
>>  Hi All,
>>
>> I am trying to find out how to connect fur caches into current lighters
>> scenes - I would like to be able to find out all current partion info for
>> the current point clouds and then reconnect this back onto the new clouds
>> as well as light association info.
>>
>> Right now I am freezing the current clouds and connecting the caches to
>> them - this means that all this info is preserved - easy fix - BUT freezing
>> these point clouds can be really slow - so it is much quicker to delete
>> them and make new ones in their place.
>>
>> Any info would be much appreciated - this is all python btw.
>>
>> Thanks
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> [email protected]
>> _____________________________
>>
>>
>>
>>
>>
>


-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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