Hi Guys,

I need to de-instance a pointcloud made out of thousands of instances
from a hundred different planes.
Is there any known way to preserve UV and material information when doing this?
So far I searched for several scripts but all only worked with a single 
instance master.
Same for the Momentum de-instancer.

I was able to create a mesh with correct instances and transforms but could not 
preserve any material or uv information using ICE modeling. The prebuilt 
compounds and methods once again only work
with a single instance master.

Has anyone had some luck with this?

Cheers,
Leo

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