Hi Guys, I need to de-instance a pointcloud made out of thousands of instances from a hundred different planes. Is there any known way to preserve UV and material information when doing this? So far I searched for several scripts but all only worked with a single instance master. Same for the Momentum de-instancer.
I was able to create a mesh with correct instances and transforms but could not preserve any material or uv information using ICE modeling. The prebuilt compounds and methods once again only work with a single instance master. Has anyone had some luck with this? Cheers, Leo

