i think the docs team has enough on their hand to have to moderate user
comments. but as long as i can turn them off ;)

On Wed, Jul 18, 2012 at 11:17 AM, Alan Fregtman <[email protected]>wrote:

> I'd love something like PHP's comments section on every XSI Docs/SDK
> page, for example scroll down here...
> http://www.php.net/manual/en/features.http-auth.php
> Check "User Contributed Notes" downwards.
>
> Whether PHP is a good language or not is another matter entirely, but
> their commented docs are awesome. It helps people voice handy snippets
> and tips beyond the existing docs.
>
>
> On Wed, Jul 18, 2012 at 1:55 PM, Steven Caron <[email protected]> wrote:
> > the embarrassing part to me is not taking advantage of the benefits of
> being
> > distributed on the web and the fact the search/index seems to get
> screwed up
> > every iteration.
> >
> > i would expect the docs to be updated incrementally between releases,
> and a
> > 'last updated date' on the bottom or top of the interface. lastly tags
> that
> > say 'NEW' like the mudbox docs have.
> >
> http://download.autodesk.com/global/docs/mudbox2013/en_us/files/GUID-04BDA9DC-E908-4A05-A4D0-22C42D10ABE3.htm
> >
> > you have the opportunity to use the community here and the support
> channels
> > to understand what the customers need in the documentation. take for
> example
> > the ICE problems grahame and stephen participate in solving all the time.
> > take those threads, see if a common pattern emerges, and add info to the
> > documentation. while youre at it add the work done daily here by autodesk
> > employees to the docs as examples, you can scrape stephen's support blog
> for
> > a dozen or so great examples. simply linking to stephen's blog isn't
> enough.
> > oh and allow people to connect to it with a rss reader or sign up for
> > notifications so we are aware of new information being added.
> >
> > other than that i find softimage documentation to be pretty good both the
> > SDK and User's Guide. i know i am probably alone here but i do use the
> > documentation regularly and having used 3dsmax documentation in the past.
> >
> > s
> >
> >
> > On Wed, Jul 18, 2012 at 4:51 AM, Matt Lowery <[email protected]>
> wrote:
> >>
> >> Two thumbs up for this suggestion.... the documentation has become a bit
> >> embarrassing to be honest.
> >>
> >>
> >> On 18/07/2012 10:32, adrian wyer wrote:
> >>>
> >>> i think this underlines a much wider problem; the docs are woefully
> >>> inadequate!
> >>>
> >>> for example;
> >>>
> >>>
> http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files
> >>> /iceref_Extrude_Polygon_Island.htm
> >>>
> >>> i would expect, at the very LEAST, to have some of the 'inputs' to be
> >>> backed
> >>> up with an example image, to DEMONSTRATE what they do in context.
> >>>
> >>> when it comes to ICE, a great deal CAN be learned by pulling apart
> other
> >>> people's solutions, or just randomly plugging and trying to figure out
> >>> why
> >>> it's not working.... but with the more complicated concepts, such as
> >>> modelling/rigging in ICE, nothing would compare to comprehensive
> >>> documentation and examples...
> >>>
> >>> i would add my vote to spending some development money on better docs,
> >>> and
> >>> staged, step by step, versioned example scenes, possibly with video
> >>> walkthroughs associated with them.
> >>>
> >>> my 2c
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of Eric
> Cosky
> >>> Sent: 17 July 2012 23:57
> >>> To: [email protected]
> >>> Subject: RE: ICE modeling
> >>>
> >>> I was referring to ICE rigging like the rabbit sample. Simple
> kinematics
> >>> have been functional solutions for me, but a couple of serious attempts
> >>> at
> >>> full character ICE rigging set up similar to the rabbit sample wound up
> >>> with
> >>> me going back to basic skeletons. Not for lack of trying (several days
> >>> each
> >>> time); the main problem for me was when something wasn't set up right
> it
> >>> was
> >>> very difficult and time consuming to figure out what was wrong. I don't
> >>> have
> >>> anything specific to point at right now, just the general "wtf" that
> >>> tends
> >>> to happen when nodes seemingly set up correctly just don't want to work
> >>> and
> >>> the error messages don't really seem to help. For instance the other
> day
> >>> I
> >>> was trying to do a simple clone mesh ICE tree and it just wouldn't
> work,
> >>> but
> >>> rebuilding the tree from scratch - same exact tree as far as I could
> tell
> >>> -
> >>> did. Bug perhaps? Hard to say. I've encountered (and reported) a few in
> >>> the
> >>> past so I don't assume anything at this point, but the errors didn't
> >>> really
> >>> say enough to tell.
> >>>
> >>> I blame my inexperience with ICE, and I am sure lots of people in this
> >>> list
> >>> could work through issues like mine easily. My email was really just in
> >>> support of the wishing there was better error feedback for people not
> yet
> >>> expert with ICE but acknowledging that it's hard for it to really
> >>> communicate more, but that more docs would be helpful in avoiding the
> >>> errors
> >>> in the first place.
> >>>
> >>> The rabbit scene is a good example of ICE rigging, and it seems to me
> >>> that a
> >>> walkthrough of building that rig - including all the support scripts -
> >>> would
> >>> be a solid addition to the docs/samples. A feature as significant as
> ICE
> >>> rigging should have more than a single page of general commentary in
> the
> >>> docs
> >>>
> >>> (
> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/inde
> >>> x.html?url=files/ikine_kinematics2_ICERigs.htm,topicNumber=d30e307742).
> >>> It
> >>> should have at least a couple of useful & practical examples explained
> in
> >>> depth.
> >>>
> >>> Just my 2 cents, no big deal to me really. My animations are super
> simple
> >>> compared to what most people here do with their eyes closed.
> >>>
> >>> -Eric Cosky
> >>>
> >>>
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of Alan
> >>> Fregtman
> >>> Sent: Tuesday, July 17, 2012 1:57 PM
> >>> To: [email protected]
> >>> Subject: Re: ICE modeling
> >>>
> >>> Are you talking about ICE rigging as in doing a whole character with
> ICE?
> >>> Or
> >>> just ICE kinematics? What's confusing about them in your opinion?
> >>>
> >>>
> >>> On Tue, Jul 17, 2012 at 3:13 PM, Eric Cosky <[email protected]> wrote:
> >>>>
> >>>> I was trying to find a way to describe my difficulty with ICE
> modeling,
> >>>
> >>> you pretty much summed it up. I have no problem with the math side of
> >>> using
> >>> ICE, but even the simplest tasks sometimes become very frustrating when
> >>> something goes wrong. When nodes go red they often lack any meaningful
> >>> clues
> >>> about how to fix whatever is wrong. I am sure there is always a good
> >>> reason
> >>> for whatever fails, but it sometimes seems - and in practice actually
> is
> >>> -
> >>> impossible to figure out what actually needs to be done to fix it.
> While
> >>> I
> >>> have no problem attributing most of the frustration to my lack of
> >>> experience
> >>> with the system, I can't help but think that it should be possible to
> >>> improve the error feedback.
> >>>>
> >>>> As a programmer I can appreciate how hard it would be to improve the
> >>>
> >>> situation all that much given it is essentially a visual programming
> >>> environment and I suspect errors from low level systems just need to
> >>> percolate up and there just isn't much to do other than drill down and
> >>> figure it out.. I think perhaps the best thing we can hope for is more
> >>> thorough ICE documentation, including examples of troubleshooting of
> >>> common
> >>> problems and debugging techniques. So much of ICE feels so barely
> >>> documented
> >>> that much of what I have tried to do so far has been difficult at best
> >>> and
> >>> borderline good luck when I do manage to figure it out. ICE rigging for
> >>> instance has been a real challenge. The current docs & samples are IMHO
> >>> not
> >>> nearly as comprehensive as they deserve to be and I can only hope they
> >>> get
> >>> more attention.
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: [email protected]
> >>>> [mailto:[email protected]] On Behalf Of Andy
> >>>> Nicholas
> >>>> Sent: Tuesday, July 17, 2012 4:13 AM
> >>>> To: Rob Chapman; [email protected]
> >>>> Subject: Re: ICE modeling
> >>>>
> >>>>   I find the most frustrating thing with ICE modelling is the lack of
> >>>
> >>> feedback when something goes wrong. For example, if I feed an array of
> >>> point
> >>> positions and indices to make some polygons using the Create Topo node,
> >>> and
> >>> something's wrong in that data, it's extraordinarily difficult to
> figure
> >>> out
> >>> what's gone wrong as there's no feedback or error message from the ICE
> >>> node.
> >>>>
> >>>> Proper support for 2D arrays as a basic type would also be very
> useful.
> >>>> Particularly when trying to retrieve array type data from arrays of
> >>>
> >>> locations.
> >>>>
> >>>> That's a really common stumbling block for doing complex effects.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> On 17 July 2012 at 10:48 Rob Chapman <[email protected]> wrote:
> >>>>
> >>>>> Agreed, also  how to 'grow' meshes from curves or animation data, on
> >>>>> these newly generated meshes to then select polys by area or closest
> >>>>> to a pointcloud ,merge surrounding polys to current selection,
> >>>>> extrude this etc. maybe how to blend between some instances and a ICE
> >>>>> modelling mesh. A controllable (by proximity, CAV map,weight,)
> >>>>> localized subdivision would be great.  I have no clue how to get all
> >>>>> this to work in one ICE modelling tree together - have managed to
> >>>>> bodge together  two different examples -  a repeated extrude from a
> >>>>> random selection, but I cannot control the extrusion very well - but
> >>>>> this is the only examples we have so far that are not crowds or
> >>>>> fences
> >>>>>   :)
> >>>>>
> >>>>> https://vimeo.com/40452537
> >>>>>
> >>>>>
> http://xsisupport.wordpress.com/2012/05/03/ice-modeling-extruding-a-r
> >>>>> a
> >>>>> ndom-polygon/
> >>>>>
> >>>>> Cheers
> >>>>>
> >>>>> Rob
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> On 17 July 2012 10:21, Chris Marshall <[email protected]>
> >>>>> wrote:
> >>>>>>
> >>>>>> What I'm finding is simply that almost everything I try either
> >>>>>> doesn't do what I expect or doesn't do anything at all.
> >>>>>> Some fundamental basic workflow examples would be useful, just to
> >>>>>> get the general logic clear.
> >>>>>>
> >>>>>> Understanding why repeat loops don't work and how to work around
> that.
> >>>>>> How to get animation of particles from a point cloud to build an ice
> >>>
> >>> object.
> >>>>>>
> >>>>>> I spent a day trying to get that to work with no luck.
> >>>>>> I'd like to be able to control the positioning of elements by
> >>>>>> translating or rotating them in local space.
> >>>>>>
> >>>>>> Thanks
> >>>>>> By lunch today would be useful!?
> >>>>>> ;-)
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On 16 July 2012 18:05, Grahame Fuller <[email protected]>
> >>>
> >>> wrote:
> >>>>>>>
> >>>>>>> What sort of tutorials do you want to see? Creating shapes from
> >>>>>>> the ground up, or something else?
> >>>>>>>
> >>>>>>> What I have found is that the topo nodes themselves are not that
> >>>>>>> complicated. The hard part is the math and logic you need to
> control
> >>>
> >>> them.
> >>>>>>>
> >>>>>>> So maybe math tutorials are needed?
> >>>>>>>
> >>>>>>> gray
> >>>>>>>
> >>>>>>> From: [email protected]
> >>>>>>> [mailto:[email protected]] On Behalf Of
> >>>>>>> Chris Marshall
> >>>>>>> Sent: Monday, July 16, 2012 09:44 AM
> >>>>>>> To: [email protected]
> >>>>>>> Subject: Re: ICE modeling
> >>>>>>>
> >>>>>>> Yes!!
> >>>>>>> On 16 July 2012 11:50, adrian wyer
> >>>>>>> <[email protected]<mailto:adrian.wyer@fluid-pictures.
> >>>>>>> c
> >>>>>>> om>>
> >>>>>>> wrote:
> >>>>>>> +1 on the request for ICE modelling 101
> >>>>>>>
> >>>>>>> had a glance at the digital tutors one, but it's more about
> >>>>>>> cloning than actually 'modelling'
> >>>>>>>
> >>>>>>> this feature REALLY needs some in depth tutorials!!
> >>>>>>>
> >>>>>>> a
> >>>>>>>
> >>>>
> >>> -----
> >>> No virus found in this message.
> >>> Checked by AVG - www.avg.com
> >>> Version: 2012.0.2197 / Virus Database: 2437/5138 - Release Date:
> 07/17/12
> >>>
> >>
> >>
> >
>

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