I'm interested in what you're offering at that price point, but it would
much more helpful if we can have more information about it (like a blog or
something detailing the tools you're promoting, some how tos etc).

Having said that, there's an article on phoronix.com about using kinect
devices with Qt toolkit on Linux (Maemo);
http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY

The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
OpenCV. Code for Qt Air Cursor can be found here;
https://github.com/nemein/Qt_AirCursor

I imagine that if you can develop that using Qt toolkit, it would be cross
platform and can be maintained using just a single source, if done properly.

Cheers,
Faizol



On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <[email protected]> wrote:

> Hi,****
>
> ** **
>
> #1, I recently wrote an application that captures bone data from a Kinect
> for Windows devices (Important: this is not the XBox Kinect) and sends it
> to a device driver running in Softimage. It is a functional solution for
> getting the raw skeletal motion data into Softimage using the device driver
> interface. I know there is already an ICE-based Kinect solution out there,
> but this takes a different approach by using a device driver which I find a
> little more to my liking. I can observe values in a custom parameter set
> and pull the values from there to do whatever I need with them such as
> binding in ICE or more basic expressions. Plus I don’t have to run the
> simulation to see what is going on, you just activate the driver and it
> works even while Softimage is sitting in pause mode.****
>
> ** **
>
> #2, I also wrote a driver that is designed to work with Xbox-style
> controllers. The input data is provided as positional data and all driver
> item names are mapped to Xbox controller names.****
>
> ** **
>
> I’m wondering if there would be any interest in a bundle of these two
> drivers & the support application for something around $50. I am really
> under the gun to get my next game out (I’m a solo indie game dev) and I
> just can’t spend any more time on it unless I have some hope it can pay for
> the time it would take me to make a proper release out of it. ****
>
> ** **
>
> I don’t want to assume anyone has any interest at all, and won’t be
> surprised if there isn’t. I wrote these for my own needs and find them
> useful so I am happy with that. However, if these sound like tools you
> would like, please let me know. If enough people want access to them then I
> can wrap up a few loose ends, do some more testing and do the various
> things I’d have to do. If a lot of people expressed interest I would be
> keen to add support for Kinect face tracking data as well as a plug-in
> mechanism to allow people to easily filter the skeleton data with a .NET
> DLL  prior to handing the data to Softimage. It’s all doable but I can only
> take the time if it makes business sense which I can only hope everyone
> understands.****
>
> ** **
>
> Here are some screenshots: http://imgur.com/a/7ayDJ****
>
> ** **
>
> Thanks****
>
> ** **
>
> Eric Cosky****
>
> ** **
>

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