I'm interested in what you're offering at that price point, but it would much more helpful if we can have more information about it (like a blog or something detailing the tools you're promoting, some how tos etc).
Having said that, there's an article on phoronix.com about using kinect devices with Qt toolkit on Linux (Maemo); http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and OpenCV. Code for Qt Air Cursor can be found here; https://github.com/nemein/Qt_AirCursor I imagine that if you can develop that using Qt toolkit, it would be cross platform and can be maintained using just a single source, if done properly. Cheers, Faizol On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <[email protected]> wrote: > Hi,**** > > ** ** > > #1, I recently wrote an application that captures bone data from a Kinect > for Windows devices (Important: this is not the XBox Kinect) and sends it > to a device driver running in Softimage. It is a functional solution for > getting the raw skeletal motion data into Softimage using the device driver > interface. I know there is already an ICE-based Kinect solution out there, > but this takes a different approach by using a device driver which I find a > little more to my liking. I can observe values in a custom parameter set > and pull the values from there to do whatever I need with them such as > binding in ICE or more basic expressions. Plus I don’t have to run the > simulation to see what is going on, you just activate the driver and it > works even while Softimage is sitting in pause mode.**** > > ** ** > > #2, I also wrote a driver that is designed to work with Xbox-style > controllers. The input data is provided as positional data and all driver > item names are mapped to Xbox controller names.**** > > ** ** > > I’m wondering if there would be any interest in a bundle of these two > drivers & the support application for something around $50. I am really > under the gun to get my next game out (I’m a solo indie game dev) and I > just can’t spend any more time on it unless I have some hope it can pay for > the time it would take me to make a proper release out of it. **** > > ** ** > > I don’t want to assume anyone has any interest at all, and won’t be > surprised if there isn’t. I wrote these for my own needs and find them > useful so I am happy with that. However, if these sound like tools you > would like, please let me know. If enough people want access to them then I > can wrap up a few loose ends, do some more testing and do the various > things I’d have to do. If a lot of people expressed interest I would be > keen to add support for Kinect face tracking data as well as a plug-in > mechanism to allow people to easily filter the skeleton data with a .NET > DLL prior to handing the data to Softimage. It’s all doable but I can only > take the time if it makes business sense which I can only hope everyone > understands.**** > > ** ** > > Here are some screenshots: http://imgur.com/a/7ayDJ**** > > ** ** > > Thanks**** > > ** ** > > Eric Cosky**** > > ** ** >

