Thanks everyone! We are investigating on the break in the 'hard edge'

Chris

On 27 Jul, 2012, at 12:13 AM, "Guillaume Laforge" 
<[email protected]<mailto:[email protected]>> wrote:

I saw that you logged it just after sending my email to the list :P.
And looking at Eric picture, you are right, some edges are wrong even after a 
Not operations.

Last info, setting EdgeIsHard could crash easily before 2013.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Grahame Fuller
Sent: Thursday, July 26, 2012 12:04 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: ICE merging .EdgeIsHard correctly?

I already logged one. Note that even if you add a Not node, some edges may 
still be wrong.

gray

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Guillaume Laforge
Sent: Thursday, July 26, 2012 11:54 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: ICE merging .EdgeIsHard correctly?

Hi Eric,

There is something wrong with the ICE attribute “EdgeIsHard”, as displaying its 
values show the opposite result (set as False when hard).
Here is a work around by adding some  ‘Not’ nodes to get the good values: 
http://dl.dropbox.com/u/5533643/EdgeIsHard_Not.png

Feel free to log a bug !

Cheers,
Guillaume Laforge



From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Eric Cosky
Sent: Thursday, July 26, 2012 1:31 AM
To: [email protected]<mailto:[email protected]>
Subject: ICE merging .EdgeIsHard correctly?

Hi,

I was trying to use ICE to merge poly meshes and can’t seem to merge edge 
hardness properly. This pic shows three objects – the two inputs (construction 
history frozen just in case that mattered), and then the merged result: 
http://imgur.com/qRoO8

As you can see, the merged mesh did not copy the edge hardness correctly. 
Anyone notice something obviously wrong with my ICE tree for merging these 
properties? The docs do not seem to have any examples of merging edge data, 
unfortunately, but this seems pretty straightforward so I’m not sure what might 
be wrong.

Thanks for any suggestions,

Eric Cosky

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