I did not write a polymorphic one. But will do so soon and post the result.

On 30/07/2012 1:21 PM, Sam Cuttriss wrote:
alok are you making c++ ice nodes with functioning polymorphism?
i had some success but stalled out when softimage crashed if i swapped an array of booleans to an array of integers per point.
that was using the pass though example that ships with soft.

it would be great if that was solved.

_sam



On Mon, Jul 30, 2012 at 9:37 AM, Chris Marshall <[email protected]> wrote:
Ok thanks. I'll give it a go.
Cheers


On Monday, 30 July 2012, alok.gandhi wrote:
It is a self-installing c++ ice node. There is a performance advantage as you don't have to loop using repeat nodes. 

-----Original Message-----
From: "Chris Marshall" <[email protected]>
Sent 7/30/2012 12:02:47 PM
To: [email protected]
Subject: Re: ICE Topo grow polygon array

Hey thanks, will try in the morning. Is that an ICE tree?


On 30 July 2012 16:59, Alok <[email protected]> wrote:
"so somehow need to remove the duplicates."

You can you my compiled node to do that:
http://bit.ly/QrtFA2


Alok.





--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115



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