| cool to have another
chime! When i say old blades... it doesnt mean they are old x486... ;-) they are also Dell Poweredge Xeon servers with 6 gig ram. Here we mostly do beauty renders in Arnold with AOV's and a couple of puzz matte. And renders that takes 1h on our best blades can take up to 3-4 hours on older ones. So it's better for us to keep the power on these tasks so we get the passes as fast as possible. It is very rare that a nuke comp takes more then 5 minutes per frame. We also use deadline and i've never tried the concurrent task thing. I will look into it. thanks for pointing this out.. What's is your gain by using it in % of speed increase? As for network I/O, we have a system called shed_latest_3d that copies the latest 3d renders to the comp server. This way, nuke comps always source the same sequence and we dont need to relink them and it also makes the load on the servers/switches better balanced. will try the concurrent task thing! sly --
Sylvain
Lebeau // SHED
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- Re: Renderfarm options Leoung O'Young
- Re: Renderfarm options Mirko Jankovic
- Re: Renderfarm options Sylvain Lebeau
- Re: Renderfarm options Leoung O'Young
- Re: Renderfarm options Mirko Jankovic
- Re: Renderfarm options Francois Lord
- Re: Renderfarm options Francois Lord
- Re: Renderfarm options Leoung O'Young
- Re: Renderfarm options peter_b
- Re: Renderfarm options Leoung O'Young
- Re: Renderfarm options Sylvain Lebeau
- Re: Renderfarm options peter_b


