you rock piotrek! i will run these tests tonight.
s On Thu, Aug 2, 2012 at 11:06 AM, piotrek marczak <[email protected]>wrote: > In the cube VA example change GLubyte to GLuint and GL_UNSIGNED_BYTE to > GL_UNSIGNED_INT, no more crashes (don’t ask me why) > VBOs and vertexarrays are working, tested on stanford models within custom > tool... > check attachment > > *From:* Steven Caron <[email protected]> > *Sent:* Thursday, August 02, 2012 6:59 PM > *To:* [email protected] > *Subject:* SDK : using vertex arrays in a custom tool? > > hey brent! > > i was reading about vertex arrays... > http://www.songho.ca/opengl/gl_vertexarray.html > > i tried to implement this and got crashes, before i investigate further > are these even usable? or is custom tools restricted to immediate mode? > > how about VBOs and display lists? any restrictions with these open gl > features? > > thanks! > steven >

