you rock piotrek!

i will run these tests tonight.

s

On Thu, Aug 2, 2012 at 11:06 AM, piotrek marczak
<[email protected]>wrote:

>   In the cube VA example change GLubyte to GLuint and GL_UNSIGNED_BYTE to
> GL_UNSIGNED_INT, no more crashes (don’t ask me why)
> VBOs and vertexarrays are working, tested on stanford models within custom
> tool...
> check attachment
>
>  *From:* Steven Caron <[email protected]>
> *Sent:* Thursday, August 02, 2012 6:59 PM
> *To:* [email protected]
> *Subject:* SDK : using vertex arrays in a custom tool?
>
> hey brent!
>
> i was reading about vertex arrays...
> http://www.songho.ca/opengl/gl_vertexarray.html
>
> i tried to implement this and got crashes, before i investigate further
> are these even usable? or is custom tools restricted to immediate mode?
>
> how about VBOs and display lists? any restrictions with these open gl
> features?
>
> thanks!
> steven
>

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