It's curios btw, since after few releases nobody can't add at least convex shapes for particles and collision obstacles, seems like that integrate another RBD solver ( bullet ) is easier than add a few lines of code to bring physx support for complex shapes, especially when xsi already has these features in non-ice dynamics
- RE: Simulate RBD and Simulate Bullet RBD issues Sandy Sutherland
- Re: Simulate RBD and Simulate Bullet RBD issues Ed Manning
- Re: Simulate RBD and Simulate Bullet RBD issues Stefan Kubicek
- Re: Simulate RBD and Simulate Bullet RBD issues Oleg Bliznuk

