sorry, yes i had a single dimension but i had a typo! so... code 18. also i decided to use this instead...
m = XSIMath.CreateMatrix4() m.SetIdentity() paramOptions.SetDefaultValue(m.Get2()) sorry for the noise. s On Mon, Aug 13, 2012 at 3:00 PM, Matt Lind <[email protected]> wrote: > It’s probably a single dimension array with 16 indices.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Steven Caron > *Sent:* Monday, August 13, 2012 2:58 PM > *To:* [email protected] > *Subject:* SDK : ShaderDefOptions default value, matrix**** > > ** ** > > has anyone tried to use a matrix44 input type on a custom shader? how do > you set the default values?**** > > ** ** > > i tried an 4 by 4 array of floats without luck. ideas?**** > > ** ** > > s**** >

