sorry, yes i had a single dimension but i had a typo! so... code 18.

also i decided to use this instead...

m = XSIMath.CreateMatrix4()
m.SetIdentity()
paramOptions.SetDefaultValue(m.Get2())

sorry for the noise.
s

On Mon, Aug 13, 2012 at 3:00 PM, Matt Lind <[email protected]> wrote:

> It’s probably a single dimension array with 16 indices.****
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> Matt****
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Steven Caron
> *Sent:* Monday, August 13, 2012 2:58 PM
> *To:* [email protected]
> *Subject:* SDK : ShaderDefOptions default value, matrix****
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> has anyone tried to use a matrix44 input type on a custom shader? how do
> you set the default values?****
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> i tried an 4 by 4 array of floats without luck. ideas?****
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> s****
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