I know, but normal artists will extract geo and do other things that would
destroy any metadata I could put on the object itself.

On Wed, Aug 15, 2012 at 1:42 PM, Matt Lind <[email protected]> wrote:

> You’re describing Asset Management.****
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> A solution is to put metadata on each mesh (ie: custom property or
> userdata blob) with a unique ID and register the asset somewhere such as in
> a database.  If the mesh is renamed, it’s name will be irrelevant as you’ll
> be tracking the ID in the custom property, not the mesh name.  You can
> quickly find the custom properties via FindObjects().  You can resolve
> collisions of duplicates using the mesh name.****
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> Matt****
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Alan Fregtman
> *Sent:* Wednesday, August 15, 2012 8:28 AM
> *To:* XSI Mailing List
> *Subject:* Anyone ever tried generating a unique hash based on topology?**
> **
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> Hey guys,****
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> I'm trying to keep track of a few thousand meshes which are being renamed
> between stages/departments and I was thinking it might be worth a shot to
> generate a hash based on topology so that I could track them better.****
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> Has anyone tried this already? I got pretty close hashing a string of
> component counts and bounding box values... In a section of 415 meshes
> there were only 8 hash collisions.****
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> Any ideas what else I can consider to make the hashes more unique? Or an
> alternate solution to tracking existing sets of meshes with same topology
> but potentially inconsistent naming?****
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> Cheers,****
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>    -- Alan****
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>

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