I know, but normal artists will extract geo and do other things that would destroy any metadata I could put on the object itself.
On Wed, Aug 15, 2012 at 1:42 PM, Matt Lind <[email protected]> wrote: > You’re describing Asset Management.**** > > ** ** > > A solution is to put metadata on each mesh (ie: custom property or > userdata blob) with a unique ID and register the asset somewhere such as in > a database. If the mesh is renamed, it’s name will be irrelevant as you’ll > be tracking the ID in the custom property, not the mesh name. You can > quickly find the custom properties via FindObjects(). You can resolve > collisions of duplicates using the mesh name.**** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Alan Fregtman > *Sent:* Wednesday, August 15, 2012 8:28 AM > *To:* XSI Mailing List > *Subject:* Anyone ever tried generating a unique hash based on topology?** > ** > > ** ** > > Hey guys,**** > > ** ** > > I'm trying to keep track of a few thousand meshes which are being renamed > between stages/departments and I was thinking it might be worth a shot to > generate a hash based on topology so that I could track them better.**** > > ** ** > > Has anyone tried this already? I got pretty close hashing a string of > component counts and bounding box values... In a section of 415 meshes > there were only 8 hash collisions.**** > > ** ** > > Any ideas what else I can consider to make the hashes more unique? Or an > alternate solution to tracking existing sets of meshes with same topology > but potentially inconsistent naming?**** > > ** ** > > Cheers,**** > > ** ** > > -- Alan**** > > ** ** >

