Yeah this should be a part of a standard rigging workflow. It has been long since I rigged, but when I was doing it I always kept nulls as deformers constrained to other parts of the rig. This way you always have a clean "layer" in your rig with just meshes and deformers. It then becomes very easy to plot all the deformer nulls and remove all constraints. The rig is then simply meshes with deformer having animation on them. It specially helps to export to other DCC apps without any pains.
- Weight transfer question Kris Kelly
- Re: Weight transfer question Kris Kelly
- Re: Weight transfer question Toonafish
- Re: Weight transfer question Kris Kelly
- Re: Weight transfer question Alan Fregtman
- Re: Weight transfer question Alok Gandhi
- Re: Weight transfer question Alok Gandhi

