Yep, it's pretty standard procedure mostly anywhere for batching this kind of stuff.
On Thu, Aug 23, 2012 at 6:15 PM, Sandy Sutherland < [email protected]> wrote: > Yep that is what we are doing - using RR and the farm - we are passing > .sh files with scene, model to cache etc.. and xsibatch does the stuff for > us. > > You could as you say build a batch file to do the same thing - one > scene/or cache job at a time in sequence - then run it - no GUI needed. > > Is that what you meant? > > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > [email protected] > _____________________________ > > > > > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Raffaele Fragapane [ > [email protected]] > *Sent:* 23 August 2012 10:04 > > *To:* [email protected] > *Subject:* Re: Checking if simulation is done for current frame | > beginner scripting question > > You used to be able to pass the batch client a script to run and a scene > if I remember correctly. > Put together a two lines script that runs the sim and saves in place, and > then run a shell script, a cron job, or whatever you use for running jobs > that iterates a set of scenes in batch. > > Using a graphic client to open, simulate and save a number of potentially > heavy scenes in sequence is not as ideal as having one instance per scene > with no GUI crud. > > On Thu, Aug 23, 2012 at 5:38 PM, Sandy Sutherland < > [email protected]> wrote: > >> OK Raff - you trying to confuse EVERYONE now - LOL :^) >> >> >> S. >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> [email protected] >> _____________________________ >> >> >> >> >> ------------------------------ >> *From:* [email protected] [ >> [email protected]] on behalf of Raffaele Fragapane >> [[email protected]] >> *Sent:* 23 August 2012 08:11 >> >> *To:* [email protected] >> *Subject:* Re: Checking if simulation is done for current frame | >> beginner scripting question >> >> Why not just batch the command to simulate stuff and then save in >> place on all scenes? Hopefully this isn't being done in a GUI client :) >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

