Has this launched yet? Every time I go there it only states "draft"
On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky <[email protected]> wrote: > Yes, that’s normal. I already wrote up the campaign page, but until > IndieGoGo validates the bank information it will show as “draft” mode to > other people. The validation process requires PayPal to validate my > business info, which takes a few days. The YouTube links are unlisted at > the moment, so in theory people should only see them when reading this > thread. I’m guessing it will be visible on Wednesday.**** > > ** ** > > Thanks,**** > > -Eric Cosky**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Muhamad Faizol > Abd. Halim > *Sent:* Saturday, July 28, 2012 3:09 AM > *To:* [email protected] > *Subject:* Re: Mocap Connector (was: RE: Any interest in a Kinect for > Windows and/or XBox controller capture driver?)**** > > ** ** > > I got this message "The page you are looking for is currently in "DRAFT" > mode and hidden from the public. Please contact the campaign owner if you > feel this is in error!" when tried to access the page. Is that normal? > > Cheers,**** > > On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky <[email protected]> wrote:**** > > Thanks for the suggestion; I've set up an Indigogo campaign but it won't be > visible until the bank stuff is validated next week. I'm calling it "Mocap > Connector". > > In the meantime here are some videos for anyone interested. > > Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg > Kinect: http://www.youtube.com/watch?v=Jxd90LLULds > Xbox: http://www.youtube.com/watch?v=aVRE1da89zw > > I wish I had decent video gear and a radio voice, but I think the videos > serve their purpose well enough. > > Happy Friday, > > Eric Cosky > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Alan > Fregtman > Sent: Thursday, July 26, 2012 7:42 AM > To: [email protected] > Subject: Re: Any interest in a Kinect for Windows and/or XBox controller > capture driver? > > May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is > pretty > much US-only. > > Indiegogo is the same deal, works in USD, but it accepts most/all > countries, > such as Canada (where I'm at.) > > > On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning <[email protected]> wrote: > > One for me, please! > > > > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky <[email protected]> wrote: > >> > >> Hi, thanks for the responses. > >> > >> > >> > >> Here’s a very short & rough capture of Softimage being fed Kinect > >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I > >> didn’t make any effort to get a clean capture or anything, just > >> turned it on and moved around a bit. That start/end show me leaning > >> down to hit the keyboard. You see the driver window with some of the > >> driver inputs mapped to a custom parameter set, and the custom > >> parameter set controls updating in real time while I move around. > >> What isn’t shown is the companion app which shows the video stream > >> and skeleton as provided by the Kinect SDK. If it turns out that I > >> get time add features I’d like to add support for face tracking; the > >> Kinect API makes this look pretty doable. Another thing I could see > >> adding is a simple plug-in API to allow people (probably just me) to > >> make DLLs that would process the skeleton data prior to sending it to > >> Softimage. While I don’t personally have the need, the system could > >> be extended to send data to Softimage running on another PC or even > >> multiple skeleton streams from multiple Kinects. There really are a lot > of interesting ways this tool could evolve if there were enough people to > support the effort. > >> > >> > >> > >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox > >> controller an ideal input device for two hand control of all kinds of > >> things. The main thing I like about this setup is that the driver > >> channel names map to the controller, no generalized joystick labels > >> that I have to remember what is what (== what axis is the left > >> trigger?) and it uses positional data so there is no need to set up a > >> proxy to accumulate data like with the Mojoke driver. Another nice > >> feature is that it supports 4 controllers for collaborative control > >> of a rig. The xbox controllers are fairly inexpensive and I use a > >> “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to > >> repurpose by xbox controllers if/when I need more inputs. Here is a > >> short video of a character (please forgive the crude > >> model) being manipulated by a single controller: > >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in > >> the neck/jaw hooked up to the parameter set which is being controlled > >> by the two thumb sticks and triggers. > >> > >> > >> > >> With Softimage there is of course any number of ways to process data, > >> and I am still learning what kind of setup is the best workflow for > >> me but at the moment I think the easiest way to go is to use the > >> “load preset” command for the driver (the folder icon in the toolbar) > >> to point the targets at different custom parameter sets, which are > >> then referenced by expressions on deformers in the model being > >> animated. This has allowed me to switch what I am recording motion > >> for within a scene pretty easily. An alternative is a synoptic with > scripts to load specific presets. > >> > >> > >> > >> As an aside, I did a rough experiment with making custom ICE nodes to > >> read device data (essentially ICE input devices) and I might have > >> been doing something wrong but I found that it was less responsive > >> than drivers & expressions. I also didn’t care for the need to run > >> the scene to see the inputs change; I think perhaps this is because > >> the drivers use a push model whereas ICE uses a pull model for how > >> data is propagated. Also, the need for quite a few nodes to just do > >> a simple “make the right trigger rotate something” led me away from > >> using ICE nodes as the source of input data. If necessary or useful I > >> can always make ICE trees get data from the custom parameter set data > targeted by the driver. > >> > >> > >> > >> Currently the companion software is written in .NET for Windows. It’s > >> not a terribly complicated app, but it does use the Kinect SDK and > >> XAML which means it would take a complete rewrite to get something on > >> Linux. The driver itself is fairly portable but does use a few Win32 > >> APIs to communicate with the companion app. While I have adequate > >> Linux dev experience, I don’t currently have a Linux rig to develop > >> on. I’m open to the idea of a Linux version but as I mentioned in the > >> first email I have to be very careful about how I spend my time on > >> projects right now and it would be a much larger investment for me to > get > a rig built and rewrite everything. > >> > >> > >> > >> I have considered a Kickstarter, and I might still do that but I just > >> wanted to test the waters a bit to see what people might think before > >> I took the next step (whatever that may be). If you think you would > >> be interested, please let me know. > >> > >> > >> > >> Thanks for your feedback, > >> > >> > >> > >> Eric Cosky > >> > >> > >> > >> > >> > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of javier > >> gonzalez > >> Sent: Monday, July 23, 2012 7:38 AM > >> > >> > >> To: [email protected] > >> Subject: Re: Any interest in a Kinect for Windows and/or XBox > >> controller capture driver? > >> > >> > >> > >> Make a video or something just to show the posibilities. Good luck. > >> > >> 2012/7/23 Williams, Wayne <[email protected]> > >> > >> Set up a kickstarter possibly? > >> > >> > >> > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of > >> [email protected] > >> Sent: Sunday, July 22, 2012 9:40 PM > >> To: [email protected] > >> Subject: Re: Any interest in a Kinect for Windows and/or XBox > >> controller capture driver? > >> > >> > >> > >> Yes please. Oh so much, this will be so helpful to drive things like > >> puppeteering!! A dream come true! > >> > >> Conectado por DROID en Verizon Wireless > >> > >> > >> > >> -----Mensaje original----- > >> > >> De: Halim Negadi <[email protected]> > >> Para: [email protected] > >> Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00 > >> Asunto: Re: Any interest in a Kinect for Windows and/or XBox > >> controller capture driver? > >> > >> Highly interested as well ! > >> > >> On Sun, Jul 22, 2012 at 6:28 PM, Gmail <[email protected]> wrote: > >> > >> I'm also interested. > >> > >> > >> > >> > >> On Jul 22, 2012, at 10:21 AM, michael johansson <[email protected]> > wrote: > >> > >> > I would be interested. > >> > > >> > /michael Johanson > >> > > >> > 2012/7/22 Muhamad Faizol Abd. Halim <[email protected]>: > >> >> I'm interested in what you're offering at that price point, but it > >> >> would much more helpful if we can have more information about it > >> >> (like a blog or something detailing the tools you're promoting, > >> >> some how tos etc). > >> >> > >> >> Having said that, there's an article on phoronix.com about using > >> >> kinect devices with Qt toolkit on Linux (Maemo); > >> >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY > >> >> > >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI > >> >> library and OpenCV. Code for Qt Air Cursor can be found here; > >> >> https://github.com/nemein/Qt_AirCursor > >> >> > >> >> I imagine that if you can develop that using Qt toolkit, it would > >> >> be cross platform and can be maintained using just a single > >> >> source, if done properly. > >> >> > >> >> Cheers, > >> >> Faizol > >> >> > >> >> > >> >> > >> >> > >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <[email protected]> wrote: > >> >>> > >> >>> Hi, > >> >>> > >> >>> > >> >>> > >> >>> #1, I recently wrote an application that captures bone data from > >> >>> a Kinect for Windows devices (Important: this is not the XBox > >> >>> Kinect) and sends it to a device driver running in Softimage. It > >> >>> is a functional solution for getting the raw skeletal motion data > >> >>> into Softimage using the device driver interface. I know there is > >> >>> already an ICE-based Kinect solution out there, but this takes a > >> >>> different approach by using a device driver which I find a little > >> >>> more to my liking. I can observe values in a custom parameter set > >> >>> and pull the values from there to do whatever I need with them > >> >>> such as binding in ICE or more basic expressions. Plus I don’t > >> >>> have to run the simulation to see what is going on, you just > >> >>> activate the driver and it works even while Softimage is sitting > >> >>> in pause mode. > >> >>> > >> >>> > >> >>> > >> >>> #2, I also wrote a driver that is designed to work with > >> >>> Xbox-style controllers. The input data is provided as positional > >> >>> data and all driver item names are mapped to Xbox controller > >> >>> names. > >> >>> > >> >>> > >> >>> > >> >>> I’m wondering if there would be any interest in a bundle of these > >> >>> two drivers & the support application for something around $50. I > >> >>> am really under the gun to get my next game out (I’m a solo indie > >> >>> game dev) and I just can’t spend any more time on it unless I > >> >>> have some hope it can pay for the time it would take me to make a > >> >>> proper release out of it. > >> >>> > >> >>> > >> >>> > >> >>> I don’t want to assume anyone has any interest at all, and won’t > >> >>> be surprised if there isn’t. I wrote these for my own needs and > >> >>> find them useful so I am happy with that. However, if these sound > >> >>> like tools you would like, please let me know. If enough people > >> >>> want access to them then I can wrap up a few loose ends, do some > >> >>> more testing and do the various things I’d have to do. If a lot > >> >>> of people expressed interest I would be keen to add support for > >> >>> Kinect face tracking data as well as a plug-in mechanism to allow > >> >>> people to easily filter the skeleton data with a .NET DLL prior > >> >>> to handing the data to Softimage. It’s all doable but I can only > >> >>> take the time if it makes business sense which I can only hope > >> >>> everyone understands. > >> >>> > >> >>> > >> >>> > >> >>> Here are some screenshots: http://imgur.com/a/7ayDJ > >> >>> > >> >>> > >> >>> > >> >>> Thanks > >> >>> > >> >>> > >> >>> > >> >>> Eric Cosky > >> >>> > >> >>> > >> >> > >> >> > >> > > >> > > >> > > >> > -- > >> > Michael Johansson > >> > Artist/Senior Lecturer/Researcher > >> > Kristianstad University > >> > Digital Design > >> > 29188 Kristianstad > >> > Email [email protected] > >> > > >> > Infobloom > >> > Grönegatan 4a > >> > 222 24 Lund > >> > Email: [email protected] > >> > > >> > www.lowend.se > >> > www.abadyl.com > >> > > >> > >> > >> > >> > > > > > > **** > > ** ** > -- -=T=-

