Has this launched yet? Every time I go there it only states "draft"

On Sat, Jul 28, 2012 at 9:19 AM, Eric Cosky <[email protected]> wrote:

> Yes, that’s normal. I already wrote up the campaign page, but until
> IndieGoGo validates the bank information it will show as “draft” mode to
> other people. The validation process requires PayPal to validate my
> business info, which takes a few days. The YouTube links are unlisted at
> the moment, so in theory people should only see them when reading this
> thread. I’m guessing it will be visible on Wednesday.****
>
> ** **
>
> Thanks,****
>
> -Eric Cosky****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Muhamad Faizol
> Abd. Halim
> *Sent:* Saturday, July 28, 2012 3:09 AM
> *To:* [email protected]
> *Subject:* Re: Mocap Connector (was: RE: Any interest in a Kinect for
> Windows and/or XBox controller capture driver?)****
>
> ** **
>
> I got this message "The page you are looking for is currently in "DRAFT"
> mode and hidden from the public. Please contact the campaign owner if you
> feel this is in error!" when tried to access the page. Is that normal?
>
> Cheers,****
>
> On Sat, Jul 28, 2012 at 7:07 AM, Eric Cosky <[email protected]> wrote:****
>
> Thanks for the suggestion; I've set up an Indigogo campaign but it won't be
> visible until the bank stuff is validated next week. I'm calling it "Mocap
> Connector".
>
> In the meantime here are some videos for anyone interested.
>
> Intro: http://www.youtube.com/watch?v=WMjUhj8VSGg
> Kinect: http://www.youtube.com/watch?v=Jxd90LLULds
> Xbox: http://www.youtube.com/watch?v=aVRE1da89zw
>
> I wish I had decent video gear and a radio voice, but I think the videos
> serve their purpose well enough.
>
> Happy Friday,
>
> Eric Cosky
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Alan
> Fregtman
> Sent: Thursday, July 26, 2012 7:42 AM
> To: [email protected]
> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
> capture driver?
>
> May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is
> pretty
> much US-only.
>
> Indiegogo is the same deal, works in USD, but it accepts most/all
> countries,
> such as Canada (where I'm at.)
>
>
> On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning <[email protected]> wrote:
> > One for me, please!
> >
> >
> > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky <[email protected]> wrote:
> >>
> >> Hi, thanks for the responses.
> >>
> >>
> >>
> >> Here’s a very short & rough capture of Softimage being fed Kinect
> >> data through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I
> >> didn’t make any effort to get a clean capture or anything, just
> >> turned it on and moved around a bit. That start/end show me leaning
> >> down to hit the keyboard. You see the driver window with some of the
> >> driver inputs mapped to a custom parameter set, and the custom
> >> parameter set controls updating in real time while I move around.
> >> What isn’t shown is the companion app which shows the video stream
> >> and skeleton as provided by the Kinect SDK. If it turns out that I
> >> get time add features I’d like to add support for face tracking; the
> >> Kinect API makes this look pretty doable. Another thing I could see
> >> adding is a simple plug-in API to allow people (probably just me) to
> >> make DLLs that would process the skeleton data prior to sending it to
> >> Softimage. While I don’t personally have the need, the system could
> >> be extended to send data to Softimage running on another PC or even
> >> multiple skeleton streams from multiple Kinects. There really are a lot
> of interesting ways this tool could evolve if there were enough people to
> support the effort.
> >>
> >>
> >>
> >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox
> >> controller an ideal input device for two hand control of all kinds of
> >> things. The main thing I like about this setup is that the driver
> >> channel names map to the controller, no generalized joystick labels
> >> that I have to remember what is what (== what axis is the left
> >> trigger?) and it uses positional data so there is no need to set up a
> >> proxy to accumulate data like with the Mojoke driver. Another nice
> >> feature is that it supports 4 controllers for collaborative control
> >> of a rig. The xbox controllers are fairly inexpensive and I use a
> >> “Xbox 360 Wireless Gaming Receiver for Windows” which allows me to
> >> repurpose by xbox controllers if/when I need more inputs. Here is a
> >> short video of a character (please forgive the crude
> >> model) being manipulated by a single controller:
> >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in
> >> the neck/jaw hooked up to the parameter set which is being controlled
> >> by the two thumb sticks and triggers.
> >>
> >>
> >>
> >> With Softimage there is of course any number of ways to process data,
> >> and I am still learning what kind of setup is the best workflow for
> >> me but at the moment I think the easiest way to go is to use the
> >> “load preset” command for the driver (the folder icon in the toolbar)
> >> to point the targets at different custom parameter sets, which are
> >> then referenced by expressions on deformers in the model being
> >> animated. This has allowed me to switch what I am recording motion
> >> for within a scene pretty easily. An alternative is a synoptic with
> scripts to load specific presets.
> >>
> >>
> >>
> >> As an aside, I did a rough experiment with making custom ICE nodes to
> >> read device data (essentially ICE input devices) and I might have
> >> been doing something wrong but I found that it was less responsive
> >> than drivers & expressions. I also didn’t care for the need to run
> >> the scene to see the inputs change; I think perhaps this is because
> >> the drivers use a push model whereas ICE uses a pull model for how
> >> data is propagated.  Also, the need for quite a few nodes to just do
> >> a simple “make the right trigger rotate something” led me away from
> >> using ICE nodes as the source of input data. If necessary or useful I
> >> can always make ICE trees get data from the custom parameter set data
> targeted by the driver.
> >>
> >>
> >>
> >> Currently the companion software is written in .NET for Windows. It’s
> >> not a terribly complicated app, but it does use the Kinect SDK and
> >> XAML which means it would take a complete rewrite to get something on
> >> Linux. The driver itself is fairly portable but does use a few Win32
> >> APIs to communicate with the companion app. While I have adequate
> >> Linux dev experience, I don’t currently have a Linux rig to develop
> >> on. I’m open to the idea of a Linux version but as I mentioned in the
> >> first email I have to be very careful about how I spend my time on
> >> projects right now and it would be a much larger investment for me to
> get
> a rig built and rewrite everything.
> >>
> >>
> >>
> >> I have considered a Kickstarter, and I might still do that but I just
> >> wanted to test the waters a bit to see what people might think before
> >> I took the next step (whatever that may be). If you think you would
> >> be interested, please let me know.
> >>
> >>
> >>
> >> Thanks for your feedback,
> >>
> >>
> >>
> >> Eric Cosky
> >>
> >>
> >>
> >>
> >>
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of javier
> >> gonzalez
> >> Sent: Monday, July 23, 2012 7:38 AM
> >>
> >>
> >> To: [email protected]
> >> Subject: Re: Any interest in a Kinect for Windows and/or XBox
> >> controller capture driver?
> >>
> >>
> >>
> >> Make a video or something just to show the posibilities. Good luck.
> >>
> >> 2012/7/23 Williams, Wayne <[email protected]>
> >>
> >> Set up a kickstarter possibly?
> >>
> >>
> >>
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of
> >> [email protected]
> >> Sent: Sunday, July 22, 2012 9:40 PM
> >> To: [email protected]
> >> Subject: Re: Any interest in a Kinect for Windows and/or XBox
> >> controller capture driver?
> >>
> >>
> >>
> >> Yes please. Oh so much, this will be so helpful to drive things like
> >> puppeteering!! A dream come true!
> >>
> >> Conectado por DROID en Verizon Wireless
> >>
> >>
> >>
> >> -----Mensaje original-----
> >>
> >> De: Halim Negadi <[email protected]>
> >> Para: [email protected]
> >> Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00
> >> Asunto: Re: Any interest in a Kinect for Windows and/or XBox
> >> controller capture driver?
> >>
> >> Highly interested as well !
> >>
> >> On Sun, Jul 22, 2012 at 6:28 PM, Gmail <[email protected]> wrote:
> >>
> >> I'm also interested.
> >>
> >>
> >>
> >>
> >> On Jul 22, 2012, at 10:21 AM, michael johansson <[email protected]>
> wrote:
> >>
> >> > I would be interested.
> >> >
> >> > /michael Johanson
> >> >
> >> > 2012/7/22 Muhamad Faizol Abd. Halim <[email protected]>:
> >> >> I'm interested in what you're offering at that price point, but it
> >> >> would much more helpful if we can have more information about it
> >> >> (like a blog or something detailing the tools you're promoting,
> >> >> some how tos etc).
> >> >>
> >> >> Having said that, there's an article on phoronix.com about using
> >> >> kinect devices with Qt toolkit on Linux (Maemo);
> >> >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY
> >> >>
> >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI
> >> >> library and OpenCV. Code for Qt Air Cursor can be found here;
> >> >> https://github.com/nemein/Qt_AirCursor
> >> >>
> >> >> I imagine that if you can develop that using Qt toolkit, it would
> >> >> be cross platform and can be maintained using just a single
> >> >> source, if done properly.
> >> >>
> >> >> Cheers,
> >> >> Faizol
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <[email protected]> wrote:
> >> >>>
> >> >>> Hi,
> >> >>>
> >> >>>
> >> >>>
> >> >>> #1, I recently wrote an application that captures bone data from
> >> >>> a Kinect for Windows devices (Important: this is not the XBox
> >> >>> Kinect) and sends it to a device driver running in Softimage. It
> >> >>> is a functional solution for getting the raw skeletal motion data
> >> >>> into Softimage using the device driver interface. I know there is
> >> >>> already an ICE-based Kinect solution out there, but this takes a
> >> >>> different approach by using a device driver which I find a little
> >> >>> more to my liking. I can observe values in a custom parameter set
> >> >>> and pull the values from there to do whatever I need with them
> >> >>> such as binding in ICE or more basic expressions. Plus I don’t
> >> >>> have to run the simulation to see what is going on, you just
> >> >>> activate the driver and it works even while Softimage is sitting
> >> >>> in pause mode.
> >> >>>
> >> >>>
> >> >>>
> >> >>> #2, I also wrote a driver that is designed to work with
> >> >>> Xbox-style controllers. The input data is provided as positional
> >> >>> data and all driver item names are mapped to Xbox controller
> >> >>> names.
> >> >>>
> >> >>>
> >> >>>
> >> >>> I’m wondering if there would be any interest in a bundle of these
> >> >>> two drivers & the support application for something around $50. I
> >> >>> am really under the gun to get my next game out (I’m a solo indie
> >> >>> game dev) and I just can’t spend any more time on it unless I
> >> >>> have some hope it can pay for the time it would take me to make a
> >> >>> proper release out of it.
> >> >>>
> >> >>>
> >> >>>
> >> >>> I don’t want to assume anyone has any interest at all, and won’t
> >> >>> be surprised if there isn’t. I wrote these for my own needs and
> >> >>> find them useful so I am happy with that. However, if these sound
> >> >>> like tools you would like, please let me know. If enough people
> >> >>> want access to them then I can wrap up a few loose ends, do some
> >> >>> more testing and do the various things I’d have to do. If a lot
> >> >>> of people expressed interest I would be keen to add support for
> >> >>> Kinect face tracking data as well as a plug-in mechanism to allow
> >> >>> people to easily filter the skeleton data with a .NET DLL  prior
> >> >>> to handing the data to Softimage. It’s all doable but I can only
> >> >>> take the time if it makes business sense which I can only hope
> >> >>> everyone understands.
> >> >>>
> >> >>>
> >> >>>
> >> >>> Here are some screenshots: http://imgur.com/a/7ayDJ
> >> >>>
> >> >>>
> >> >>>
> >> >>> Thanks
> >> >>>
> >> >>>
> >> >>>
> >> >>> Eric Cosky
> >> >>>
> >> >>>
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> > Michael Johansson
> >> > Artist/Senior Lecturer/Researcher
> >> > Kristianstad University
> >> > Digital Design
> >> > 29188 Kristianstad
> >> > Email [email protected]
> >> >
> >> > Infobloom
> >> > Grönegatan 4a
> >> > 222 24 Lund
> >> > Email: [email protected]
> >> >
> >> > www.lowend.se
> >> > www.abadyl.com
> >> >
> >>
> >>
> >>
> >>
> >
> >
>
> ****
>
> ** **
>



-- 




-=T=-

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