Sorry for the rather shameless self-promotion, but LK Lightning handles stuff like that like a charm. No caching needed whatsoever.
If you are already locked into something else, I found that using an average of the last and current cached frame can allow you to get away with a lot less simulated frames, as long as it is a smooth animation. If you need a lot of jittery motion in slow-mo this probably won't work though. On Aug 30, 2012 4:19 PM, "Oleg Bliznuk" <[email protected]> wrote: > I guess you need to make your own simulation node to replace the factory > one and output deltaTime parameter which is directly influences on > simulation time. I have builded something like that a while ago and there > are possible some glitches with usage of SimulateFrameFraction attribute, > but for my purposes it was enough. Maybe it can help - just plug it instead > of Simulate particles node. > -Oleg >

