where 'will not be bought by Autodesk' in the contract is
a definite selling point.



On 3 September 2012 17:46, Andy Moorer <[email protected]> wrote:

> I can imagine boutiques purchasing specific software "modules", perhaps
> from a wide choice made by various TDs similar to the Helge, Eric Mootz,
> Exocortex etc.
>
> The modules are made with a tool like Fabric (or rather, Fabric's creation
> engine) to perform logical tasks, for instance modeling, one for
> texture/UV, an autorigger module, asset trackers, shot setup, a mocap
> module etc. Data formats like alembic bridge the gaps between the modules,
> and allow assets to travel through the 'pipeline' of modules.
>
> The benefits to a boutique are clear, pipeline customization becomes like
> legos, just plug in the parts you need (and don't waste $ and time on stuff
> you don't.) The down side is the lack of a single turnkey solution, if
> someone hasn't yet made a module you need you're SOL unless you make it
> yourself.
>
> I don't know if this concept will pan out, but I like the idea of awesome
> folks like Guillaume Being able to work for themselves making tools they're
> excited about in cooperation with their peers (who are also potential
> customers) rather than being "managed" aka screwed over by the likes of
> Autodesk droids.
>
> If people want to protest what AD has done, and want to keep what makes
> softimage special alive, I can think of no better way than this:
>
> Support Fabric. Join the beta and build stuff with it. If you're not at
> all technical, support the people like Exocortex, Eric Mootz, etc who go
> through he hardships of a small business in order to innovate and have
> control over what they choose to create. They are likely to be the kind of
> people who you're doing business with down the road, when Autodesk topples
> under its own weight. ;)
>
>
>
> On Sep 3, 2012, at 11:09 AM, Guy Rabiller <[email protected]> wrote:
>
> >
> > > I just wonder, with all those blocks, how do you propose to bring
> > > them together into one usable package?
> > > For bigger pipelines I see how it can work,(with plenty of TDs around)
> > > but for smaller shops and Freelancers?
> > > Is any group of people having a concept of congealing those blocks.
> > > I'd be highly interested!
> >
> >
> > Well, I think no one should be 'entitled' or have 'authority' for
> packaging these blocks, it's a question of freedom. Yet different kind of
> 'packages' may be usefull or required depending on the needs, usages, gui
> tastes, etc..
> >
> > Different 'packages' could be presented by companies, communities,
> individuals. The key is that any work done on those blocks would appear in
> all the packages. Different programming languages could be use, because
> using C++/Qt/Python may be not the wisest choice when you want to
> concentrate on features, experimenting, and move quickly.
> >
> > Anyway, that's just an ideal (naive?) vision of what could be done.
> >
> > As you pointed it, in reality this require resources and time of course.
> But sometimes it's also a question of where and when you put your resources
> when you have some. The choice is here.
> >
> > On my side I'm working on something highly experimental albeit I
> obviously don't have the resources, the time, not even the skills to create
> a full blown 3d application but I can do some 'packaging'.
> >
> >
> > Cheers,
> > Guy.
> > --
> > guy rabiller | raa.tel | radfac founder/ceo
> >
> >
> > Le 03/09/2012 16:12, Thomas Helzle a écrit :
> >> That's what I do as well AFAP.
> >> I'd like to add:
> >> - Support the smaller developers, Thea Render, MoI, Modo, Lightwave, all
> >> that stuff.
> >> May not fit in your main movie pipeline - but maybe it does fill a gap.
> >>
> >> And get rid of this old myth of how bad the Blender Interface is. ;-)
> >>
> >> I just wonder, with all those blocks, how do you propose to bring them
> >> together into one usable package?
> >> For bigger pipelines I see how it can work,(with plenty of TDs around)
> >> but for smaller shops and Freelancers?
> >> Is any group of people having a concept of congealing those blocks.
> >> I'd be highly interested!
> >>
> >> Cheers,
> >>
> >> Tom
> >>
> >> On 31 August 2012 18:31, Guy Rabiller <[email protected]
> >> <mailto:[email protected]>> wrote:
> >>
> >>
> >>    When Autodesk bought Softimage, I said it was the end of XSI.
> >>
> >>    Nobody wanted to believe me at that time, peoples were reassured
> >>    with wonderfull statements saying on the contrary "with the dev and
> >>    financial power of Autodesk" glorious days are ahead..
> >>
> >>    Well.. I hope now these peoples realize XSI *is* indead dead.
> >>
> >>    Autodesk bought Softimage for technologies and patents to be reused
> >>    in other products, nothing more.
> >>
> >>    I think it's now time for the 3d industry to boycott Autodesk. But
> >>    who has really the balls to do that ?
> >>
> >>    Lately, we saw more and more open source libraries developped and
> >>    released by major companies. I think it's a sign.
> >>
> >>    There is a non-said/secret wish more and more obvious for the rise
> >>    of an alternative solution, an open source and free solution, a
> >>    weapon against beeing held hostage by companies who don't give a
> >>    f..k about their clients, only their wallet.
> >>
> >>    There are some very interresting initiatives, openexr, ptex,
> >>    opensubdiv, the applessed renderer, the fabric engine, etc.. among a
> >>    lot of others.
> >>
> >>    I believe in this approach: companies, freelancers, working on
> >>    'blocks' of features that could be assembled together to produce the
> >>    weapon in question.
> >>
> >>    It's a non-sense now to start a company to create a new 'ultimate'
> >>    3d software. What makes sense is if each company, individual,
> >>    creates a 'block' of something, depending on their level of
> >>    expertise. Then those blocks can be assembled together either by a
> >>    community, a company, an individual. The result would suits each one
> >>    of them.
> >>
> >>    And these weapons must be open source and free.
> >>
> >>    These would be the only weapon powerfull enough against softwares
> >>    and jobs killer companies like Autodesk.
> >>
> >>    So rather than to complain against Autodesk, who has actualy the
> >>    guts to do something about it ?
> >>
> >>    - Stop using Autodesk products ? (I did)
> >>    - Work on alternative solutions ? (I do)
> >>    - Contribute to existing projects ? (I'm trying)
> >>    - Create your on 'block' ? (I'm trying)
> >>
> >>    No ? Then stop complaining, you have no power to change the
> >>    situation with words only. Companies like Autodesk do not care about
> >>    your words.
> >>
> >>    At all.
> >>
> >>    Cheers,
> >>    Guy.
> >>    --
> >>    guy rabiller | raa.tel <http://raa.tel> | radfac founder/ceo
> >>
> >>
>
>

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