where 'will not be bought by Autodesk' in the contract is a definite selling point.
On 3 September 2012 17:46, Andy Moorer <[email protected]> wrote: > I can imagine boutiques purchasing specific software "modules", perhaps > from a wide choice made by various TDs similar to the Helge, Eric Mootz, > Exocortex etc. > > The modules are made with a tool like Fabric (or rather, Fabric's creation > engine) to perform logical tasks, for instance modeling, one for > texture/UV, an autorigger module, asset trackers, shot setup, a mocap > module etc. Data formats like alembic bridge the gaps between the modules, > and allow assets to travel through the 'pipeline' of modules. > > The benefits to a boutique are clear, pipeline customization becomes like > legos, just plug in the parts you need (and don't waste $ and time on stuff > you don't.) The down side is the lack of a single turnkey solution, if > someone hasn't yet made a module you need you're SOL unless you make it > yourself. > > I don't know if this concept will pan out, but I like the idea of awesome > folks like Guillaume Being able to work for themselves making tools they're > excited about in cooperation with their peers (who are also potential > customers) rather than being "managed" aka screwed over by the likes of > Autodesk droids. > > If people want to protest what AD has done, and want to keep what makes > softimage special alive, I can think of no better way than this: > > Support Fabric. Join the beta and build stuff with it. If you're not at > all technical, support the people like Exocortex, Eric Mootz, etc who go > through he hardships of a small business in order to innovate and have > control over what they choose to create. They are likely to be the kind of > people who you're doing business with down the road, when Autodesk topples > under its own weight. ;) > > > > On Sep 3, 2012, at 11:09 AM, Guy Rabiller <[email protected]> wrote: > > > > > > I just wonder, with all those blocks, how do you propose to bring > > > them together into one usable package? > > > For bigger pipelines I see how it can work,(with plenty of TDs around) > > > but for smaller shops and Freelancers? > > > Is any group of people having a concept of congealing those blocks. > > > I'd be highly interested! > > > > > > Well, I think no one should be 'entitled' or have 'authority' for > packaging these blocks, it's a question of freedom. Yet different kind of > 'packages' may be usefull or required depending on the needs, usages, gui > tastes, etc.. > > > > Different 'packages' could be presented by companies, communities, > individuals. The key is that any work done on those blocks would appear in > all the packages. Different programming languages could be use, because > using C++/Qt/Python may be not the wisest choice when you want to > concentrate on features, experimenting, and move quickly. > > > > Anyway, that's just an ideal (naive?) vision of what could be done. > > > > As you pointed it, in reality this require resources and time of course. > But sometimes it's also a question of where and when you put your resources > when you have some. The choice is here. > > > > On my side I'm working on something highly experimental albeit I > obviously don't have the resources, the time, not even the skills to create > a full blown 3d application but I can do some 'packaging'. > > > > > > Cheers, > > Guy. > > -- > > guy rabiller | raa.tel | radfac founder/ceo > > > > > > Le 03/09/2012 16:12, Thomas Helzle a écrit : > >> That's what I do as well AFAP. > >> I'd like to add: > >> - Support the smaller developers, Thea Render, MoI, Modo, Lightwave, all > >> that stuff. > >> May not fit in your main movie pipeline - but maybe it does fill a gap. > >> > >> And get rid of this old myth of how bad the Blender Interface is. ;-) > >> > >> I just wonder, with all those blocks, how do you propose to bring them > >> together into one usable package? > >> For bigger pipelines I see how it can work,(with plenty of TDs around) > >> but for smaller shops and Freelancers? > >> Is any group of people having a concept of congealing those blocks. > >> I'd be highly interested! > >> > >> Cheers, > >> > >> Tom > >> > >> On 31 August 2012 18:31, Guy Rabiller <[email protected] > >> <mailto:[email protected]>> wrote: > >> > >> > >> When Autodesk bought Softimage, I said it was the end of XSI. > >> > >> Nobody wanted to believe me at that time, peoples were reassured > >> with wonderfull statements saying on the contrary "with the dev and > >> financial power of Autodesk" glorious days are ahead.. > >> > >> Well.. I hope now these peoples realize XSI *is* indead dead. > >> > >> Autodesk bought Softimage for technologies and patents to be reused > >> in other products, nothing more. > >> > >> I think it's now time for the 3d industry to boycott Autodesk. But > >> who has really the balls to do that ? > >> > >> Lately, we saw more and more open source libraries developped and > >> released by major companies. I think it's a sign. > >> > >> There is a non-said/secret wish more and more obvious for the rise > >> of an alternative solution, an open source and free solution, a > >> weapon against beeing held hostage by companies who don't give a > >> f..k about their clients, only their wallet. > >> > >> There are some very interresting initiatives, openexr, ptex, > >> opensubdiv, the applessed renderer, the fabric engine, etc.. among a > >> lot of others. > >> > >> I believe in this approach: companies, freelancers, working on > >> 'blocks' of features that could be assembled together to produce the > >> weapon in question. > >> > >> It's a non-sense now to start a company to create a new 'ultimate' > >> 3d software. What makes sense is if each company, individual, > >> creates a 'block' of something, depending on their level of > >> expertise. Then those blocks can be assembled together either by a > >> community, a company, an individual. The result would suits each one > >> of them. > >> > >> And these weapons must be open source and free. > >> > >> These would be the only weapon powerfull enough against softwares > >> and jobs killer companies like Autodesk. > >> > >> So rather than to complain against Autodesk, who has actualy the > >> guts to do something about it ? > >> > >> - Stop using Autodesk products ? (I did) > >> - Work on alternative solutions ? (I do) > >> - Contribute to existing projects ? (I'm trying) > >> - Create your on 'block' ? (I'm trying) > >> > >> No ? Then stop complaining, you have no power to change the > >> situation with words only. Companies like Autodesk do not care about > >> your words. > >> > >> At all. > >> > >> Cheers, > >> Guy. > >> -- > >> guy rabiller | raa.tel <http://raa.tel> | radfac founder/ceo > >> > >> > >

