Hey Eric,
I saw that demo video with that nice, bulky character put into a crowdfx scene a while back. That was nice. Thanks for the indirect head-up on Species. To be specify a bit better, I´m starting to toy with a Kinect for scanning/ZBrush/geometry data but the added benefit would be to get some nice "idling" Mocap data off the Kinect as well. I´d like to keep it simple and shrink that motion data into fitting/transfering onto a generic Motionbuilder rig that ideally doesn´t need remapping onto every human biped I make/have. Admittedly, I still know blip about how to correctly use Motionbuilders features to my advance. Cheers, tim On 11.09.2012 11:27, Eric Thivierge wrote:
The docs should have all requirements stated in it and I don't believe you need a particular T pose as our Species Rigs aren't T pose by default and work seamlessly. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 7:24 PM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote: Hi guys, can anyone of you share a *.fbx of one of the sample characters that come with the 2013 Softimage release? One of those from the video files, the marching Soldier or the Knight with Shield&Sword? I could use a template mesh to find out about the bindpose/T-Pose/Default-Stance they are in. Are the rigs Motionbuilder defaults? Cheers, tim

