Hey Eric,

I saw that demo video with that nice, bulky character put into a crowdfx scene 
a while back.
That was nice. Thanks for the indirect head-up on Species.

To be specify a bit better, I´m starting to toy with a Kinect for 
scanning/ZBrush/geometry data
but the added benefit would be to get some nice "idling" Mocap data off the 
Kinect as well.

I´d like to keep it simple and shrink that motion data into fitting/transfering 
onto a generic
Motionbuilder rig that ideally doesn´t need remapping onto every human biped I 
make/have.

Admittedly, I still know blip about how to correctly use Motionbuilders 
features to my advance.


Cheers,


tim



On 11.09.2012 11:27, Eric Thivierge wrote:
The docs should have all requirements stated in it and I don't believe you need 
a particular T pose as our Species Rigs aren't T pose by default and work 
seamlessly.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 7:24 PM, Tim Leydecker <[email protected] 
<mailto:[email protected]>> wrote:

    Hi guys,

    can anyone of you share a *.fbx of one of the sample characters that
    come with the 2013 Softimage release?

    One of those from the video files, the marching Soldier or the Knight with 
Shield&Sword?

    I could use a template mesh to find out about the 
bindpose/T-Pose/Default-Stance they are in.

    Are the rigs Motionbuilder defaults?

    Cheers,

    tim


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