the green marker is a copy icon for the timeline. If you want to copy a keys values on a selected object to another frame, mmb click and drag the key you want to copy to the frame you want to paste it, and then press k..
looks like you're stuck in copy mode.... and you get this only using the LMB? On Sun, Sep 16, 2012 at 11:37 AM, Anthony Martin < [email protected]> wrote: > Hi, > > I think I've accidentally changed some setting somewhere and it's driving > me nuts. The upshot of it is that if I save a keyframe on a parameter (can > be shader, ICE node, anything in a PPG) and then skip to another frame and > try and adjust that parameter to a new value it just snaps back to the > value of the first keyframe. I can get around it by just clicking the > keyframe button again and then adjusting it in the animation fcurve editor > but that is not how I want to roll! I've got a suspicion that it's > something to do with a SetValue "PlayControl.Key" that now happens whenever > I shuffle through the timeline to a different frame. I could well be wrong > though. > > Please help! Please! I'm begging you all for help. > > *wimper* *cry* > > Anthony > > P.s. I'm including a screengrab of that sort of shows both the SetValue > "PlayControl.Key" thing and also how whatever current frame I'm on in the > timeline is also accompanied by a little lime green marker. >

