I just did a quick test and as it turns out, UniqueName is exposed to script
despite not being mentioned on the doc page
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.
html?url=si_om/SIObject.html,topicNumber=si_om_SIObject_html . 

 

I made a cube with a projection, ran this VBScript:

 

SelectObj "cube.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection"

logmessage selection(0).UniqueName

 

It produced this output, which matches the unique name shown in the SDK
explorer.

 

' INFO : Texture_Projection<338>

 

I was able to select the object using this name in vbscript, 

 

SelectObj "Texture_Projection<338>"

 

Again I don't know if that will help you but I figured I'd mention it since
the docs don't show UniqueName as being available.

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Wednesday, September 19, 2012 6:00 PM
To: [email protected]
Subject: RE: Getting consistent path to property in scene

 

I am having the issue with clusters and anything inside of them.  So, yes,
it is related.

 

I reported a similar issue with paths for parameters used in ICE trees a few
years back as the paths would be different depending how you obtained them,
but that was eventually fixed.

 

The specific items I'm having problems with the most are properties of type
'uvprojdef' which is the _Def property that resides directly under a texture
projection (property of type 'uvspace').  If I select the _Def in the scene
explorer, I get the correct paths.  If I obtain the _Def through any means
in scripting, I get the wrong path.

 

 

 

Matt

 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Alok Gandhi
Sent: Wednesday, September 19, 2012 5:55 PM
To: [email protected]
Subject: Re: Getting consistent path to property in scene

 

Not sure if this is the case, but the other day I had an issue where I was
not able to get path for cls uv properties. It was odd becuase it worked for
a single object in a loop but not for others. The only solutions I found to
use dynamic dispatch for the objects created. It totally solved the issue
for me. But that is the case for python.

 

On Wed, Sep 19, 2012 at 7:50 PM, Eric Cosky <[email protected]> wrote:

I assumed you were doing C++, which is what I was referring to. Sorry for
not making that clear.

 

I don't know if it's available to scripting.

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Wednesday, September 19, 2012 4:44 PM


To: [email protected]
Subject: RE: Getting consistent path to property in scene

 

I don't see SIObject.GetUniqueName() in the scripting API.

 

 

Matt

 

 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Cosky
Sent: Wednesday, September 19, 2012 4:28 PM
To: [email protected]
Subject: RE: Getting consistent path to property in scene

 

 

I'm not sure if this is helpful but it sounds like you may be able to do
what you need by their unique names (SIObject.GetUniqueName()) instead of
the standard full path. 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Wednesday, September 19, 2012 4:12 PM
To: [email protected]
Subject: Getting consistent path to property in scene

 

I am trying to write an export/importer toolset.  One of the tasks is to
dump the full path to animated parameters regardless of where they live in
the scene so they can be found/modified directly upon importing the data.

 

Example:

 

If an object called "George" has an animated texture projection, the paths
(via Parameter.FullName) to it's translation parameters may look something
like this:

 

George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p
rojtrsu

George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p
rojtrsv

George.polymsh.cls.SampleCluster.Texture_Projection.Texture_Projection_Def.p
rojtrsw

 

The problem is, if I use those strings with Dictionary.GetObject(),
Selection.SetAsText(), or any other method, Softimage throws an error
claiming the path is invalid.  If I select the texture parameters directly
in the explorer, the script log records the following as the paths:

 

George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P
rojection_Def.projtrsu

George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P
rojection_Def.projtrsv

George.polymsh.cls.sample.clslist.SampleCluster.Texture_Projection.Texture_P
rojection_Def.projtrsw

 

Notice the extra 'sample.clslist' inserted in the middle.

 

Using these paths, I can get a reference to the parameters using
Dictionary.GetObject(), Selection.SetAsText() and so on.  

 

 

The question is - how can I get those paths without requiring the user to
select the parameters in the scene?

 

 

Matt

 

 





 

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