Hi list

I don't know if it is a bug or not, but when I put a renderable
UserDatablob on the Scene Root, I cannot get it back in my Mental Ray
shaders. I looked into the miArchive and I don't see it (I see it when it
is attached to an other X3DObject like object/cam/light, but not when
attached on the scene root).

Is it normal ? I find it sad since it would be a good place for placing
global data for shaders.

cheers

Rémi Arquier

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