Hi list I don't know if it is a bug or not, but when I put a renderable UserDatablob on the Scene Root, I cannot get it back in my Mental Ray shaders. I looked into the miArchive and I don't see it (I see it when it is attached to an other X3DObject like object/cam/light, but not when attached on the scene root).
Is it normal ? I find it sad since it would be a good place for placing global data for shaders. cheers Rémi Arquier

