Thank you, but I should have specified I am just setting the particle Shape to be the instance of another ICE tree which contains the Turbulence node that I am trying to vary.
Jeff _____________________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of Grahame Fuller Sent: Friday, September 28, 2012 5:35 PM To: [email protected] Subject: RE: unique data for instances? When you say "intanced ICE tree", do you mean that you're using a script or something to apply the same tree to multiple objects? If so, then... Multi-select the objects with the trees and add a custom parameter (Animate > Create > Parameter > New Custom Parameter). Call it "TurbSeed" or whatever, make it an integer, and make sure to change the default Max value to something a good deal higher than 1 :). Open all the custom properties in multi mode (right-click on Selection in the MCP and choose Custom Properties) and randomize their values by entering r(0, max). Now you can use Self.CustomPSet.TurbSeed in the tree. gray _____________________________________________ From: [email protected]<mailto:[email protected]> [mailto:[email protected]]<mailto:[mailto:[email protected]]> On Behalf Of Jeff McFall Sent: Friday, September 28, 2012 05:16 PM To: '[email protected]' Subject: unique data for instances? Hi all, Is it possible to read unique data into an instanced ICE tree, per each instance? Specifically I would like to make a Seed value on a turbulence node unique on each of the instance ICE trees. I have tried several approaches but they either end in a context problem or at best do not seem to be consistently evaluated. many thanks in advance Jeff

