off the top of my head... model the completed bow using ribbon geo deformed on a curve or surface. Envelope chains and or nulls to the deformer surface. Start with the bow knot finished and animate it in reverse (untying). animate the surface deform so the ribbon slides along the path. throw some turbulence rolling down the pre-deformed ribbon for effect ;)
On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall < [email protected]> wrote: > Me and my big mouth.... It seemed so simple before actually attempting it, > tying a ribbon around a bottle into a bow. No slight of hand allowed, must > be viewed in all it's glory.**** > > ** ** > > I'm looking for any direction whatsoever that may give me a fighting > chance, bearing in mind i'm not a character animator and my early attempts > of shape animation a spline look like twitchy spaghetti.**** > > ** ** > > any pointers gratefully recieved,**** > > ** ** > > cheers,**** > > ** ** > > Andi.**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > Andi Farhall | Senior 3D Animator**** > > T: +44 (0)20 7565 1000 | M: +44 (0)7976 263 989 > A: 37 Dean Street, London, W1D 4PT, UK**** > > http://spylon.tumblr.com/**** > > ** ** >

